#ifndef O3D_VERTEX_DATA_H #define O3D_VERTEX_DATA_H #include "math/vector.h" using engine::math::Vector3; namespace engine::o3d { struct VertexData { static constexpr VertexData lerp(const VertexData& vd1, const VertexData& vd2, float b0) { return { b0 * vd1.world_loc + (1.f - b0) * vd2.world_loc, }; } static constexpr VertexData bilerp(const VertexData& vd1, const VertexData& vd2, const VertexData& vd3, float b0, float b1) { return { b0 * vd1.world_loc + b1 * vd2.world_loc + (1.f - b0 - b1) * vd3.world_loc, }; } Vector3 world_loc; }; } #endif // O3D_VERTEX_DATA_H