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#ifndef CTRL_MOUSE_H
#define CTRL_MOUSE_H

#include "math/vector.h"

using engine::math::Vector2;

namespace engine::controllers {

class Mouse {
    public:
        bool moved;
        Vector2 rel_motion;

        constexpr Mouse() : moved{false}, rel_motion{0.f, 0.f} {}
};

}

#endif // CTRL_MOUSE_H