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path: root/src/engine.cpp
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#include "config.h"
#include <iostream>

#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <functional>
#include <utility>
#include <iterator>
#include <memory>
#include <utility>
#include <SDL.h>
#include <numbers>

#ifdef ENABLE_NCURSES
#include <ncurses.h>
#endif

#include "fb/chfb.h"
#include "fb/pixfb.h"
#include "o3d/scene.h"
#include "o3d/mesh.h"
#include "o3d/obj3d.h"
#include "o3d/vertex_data.h"
#include "o3d/tri.h"
#include "o3d/camera.h"
#include "math/vector.h"
#include "math/mat4.h"
#include "math/quat.h"
#include "math/tform.h"
#include "renderer.h"
#include "obj_parser.h"

using
    engine::Renderer,
    engine::fb::CharacterFrameBuffer,
    engine::fb::PixelFrameBuffer,
    engine::o3d::Scene,
    engine::o3d::Mesh,
    engine::o3d::Triangle,
    engine::o3d::Camera,
    engine::o3d::VertexData,
    engine::math::Vector3,
    engine::math::Vector4,
    engine::math::Matrix4,
    engine::math::Quaternion;

#define FPS 60

#define PI 3.1415926535f

#define MODE_HELP      0
#define MODE_TERM      1
#define MODE_GRAPHICAL 2

#define GAME_PLANE   0
#define GAME_SUZANNE 1
#define GAME_PHYSICS 2

#define GAME GAME_PHYSICS

static void print_usage(std::ostream& output_stream) {
    output_stream << "Usage: ./engine [-htg] [--help] [--term] [--graphical]\n"
                  << "  -h, --help        show usage (this)\n"
                  << "  -t, --term        terminal mode\n"
                  << "  -g, --graphical   graphical mode (default)\n"
                  << std::flush;
}

[[noreturn]]
static void usage_error_exit() {
    print_usage(std::cerr);
    std::exit(EXIT_FAILURE);
}

extern Camera* camera;
Camera* camera;

template<typename FrameBuffer, typename UpdateFrameFn>
static void scene_main(Renderer<FrameBuffer>& renderer, const Matrix4& final_transform_mat, UpdateFrameFn update_frame) {
    bool cont = true;
    Scene scene{
        {90.f * PI / 180.f, {{0.f, 1.8f, 7.f}, Quaternion::one(), {1.f, 1.f, 1.f}}},
        {
#if GAME == GAME_PLANE
            {
                Mesh::plane(2.f, 2.f),
                {
                    Vector3(0.f, 0.f, 0.f),
                    Quaternion::one(),
                    Vector3(1.f, 1.f, 1.f),
                }
            },
#elif GAME == GAME_SUZANNE
            {
                engine::parse_object("../assets/suzanne.obj"),
                {
                    Vector3(0.f, 0.f, 0.f),
                    Quaternion::one(),
                    Vector3(1.f, 1.f, 1.f),
                }
            },
#elif GAME == GAME_PHYSICS
            {
                Mesh::plane(10.f, 10.f),
                {
                    Vector3(0.f, 0.f, 0.f),
                    Quaternion::one(),
                    Vector3(1.f, 1.f, 1.f),
                }
            },
            {
                engine::parse_object("../assets/suzanne.obj"),
                {
                    Vector3(0.f, 1.f, 0.f),
                    Quaternion::one(),
                    Vector3(1.f, 1.f, 1.f),
                }
            },
#endif
        }
    };

    camera = &scene.camera;

    while (cont) {
        renderer.clear();
        auto pre_final_mat = final_transform_mat
            * scene.camera.to_mat4(static_cast<float>(renderer.height()) / static_cast<float>(renderer.width()), .5f, 12.f);
        for (const auto& obj : scene.objs) {
            auto obj_mat = obj.transform.to_mat4();
            auto final_mat = pre_final_mat * obj_mat;
            const auto& mesh = obj.mesh;
            std::vector<Vector4> vertices;
            std::vector<VertexData> vertices_data;
            for (const auto& vertex : mesh.vertices) {
                vertices.push_back(final_mat * vertex);
                vertices_data.push_back(VertexData((obj_mat * vertex).xyz()));
            }
            for (const auto& triangle_indices : mesh.indices) {
                [&]<std::size_t... j>(std::integer_sequence<std::size_t, j...>) {
                    renderer.draw_triangle({{vertices[triangle_indices[j][0]], mesh.normals[triangle_indices[j][1]], vertices_data[triangle_indices[j][0]]}...});
                }(std::make_integer_sequence<std::size_t, 3>());
            }
        }
        cont = update_frame(scene);
    }
}

#ifdef ENABLE_NCURSES
#define MKEY_Z   122 
#define MKEY_Q   113
#define MKEY_S   115
#define MKEY_D   100

#define MKEY_ESC 27

static int main_term() {
    // init
    std::setlocale(LC_ALL, "");
    initscr();
    cbreak();
    noecho();
    intrflush(stdscr, FALSE);
    keypad(stdscr, TRUE);
    set_escdelay(0);
    curs_set(0);

    int w, h;
    getmaxyx(stdscr, h, w);
    Renderer<CharacterFrameBuffer> renderer{CharacterFrameBuffer{static_cast<unsigned int>(w), static_cast<unsigned int>(h)}};

    scene_main(renderer, Matrix4::scale(Vector3(2.f, 1.f, 1.f)), [&](Scene& scene) {
        (void) scene;
        mvaddnstr(0, 0, renderer.fb.chars(), renderer.width() * renderer.height());

        bool cont = true;
        //timeout(1000 / FPS);
        timeout(10);
        int c = getch();

        if (c == MKEY_ESC) return false;
        switch (c) {
        case KEY_UP:
            // a.x += 0.1f;
            // dist += .1f;
            break;
        case KEY_DOWN:
            // a.x -= 0.1f;
            // dist -= .1f;
            break;
        case KEY_LEFT:
            // a.y += 0.1f;
            break;
        case KEY_RIGHT:
            // a.y -= 0.1f;
            break;
        case MKEY_Q:
            // a.z += 0.1f;
            break;
        case MKEY_D:
            // a.z -= 0.1f;
            break;
        }

        getmaxyx(stdscr, h, w);
        renderer.resize(static_cast<unsigned int>(w), static_cast<unsigned int>(h));

        return cont;
    });

    // terminate
    endwin();

    return EXIT_SUCCESS;
}
#endif

#define SCREEN_WIDTH  640
#define SCREEN_HEIGHT 480

static int main_graphical() {
    SDL_Window* window = nullptr;
    SDL_Renderer* renderer = nullptr;
    SDL_Texture* texture = nullptr;

    // init
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        std::cerr << "Error: SDL_Init error: " << SDL_GetError() << std::endl;
        return EXIT_FAILURE;
    }
    window = SDL_CreateWindow("Engine", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
    if (window == nullptr) {
        SDL_Quit();
        std::cerr << "Error: SDL_CreateWindow error: " << SDL_GetError() << std::endl;
        return EXIT_FAILURE;
    }
    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
    texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
    Renderer<PixelFrameBuffer> engine_renderer{PixelFrameBuffer{SCREEN_WIDTH, SCREEN_HEIGHT}};

    SDL_Event e;

    float rx = 0.f, ry = 0.f;
    bool fw_down = false, left_down = false, bw_down = false, right_down = false, zoom_down = false;

    scene_main(engine_renderer, Matrix4::idty(), [&](Scene& scene) {
        (void) scene;
        SDL_UpdateTexture(texture, nullptr, engine_renderer.fb.pixels(), SCREEN_WIDTH * 4);
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, nullptr, nullptr);
        SDL_RenderPresent(renderer);
        SDL_UpdateWindowSurface(window);
        SDL_SetRelativeMouseMode(SDL_TRUE);
        bool cont = true;
        if (SDL_WaitEventTimeout(&e, 10)) {
            do {
                switch (e.type) {
                case SDL_QUIT:
                    cont = false;
                    break;
                case SDL_KEYDOWN:
                    switch (e.key.keysym.sym) {
                    case SDLK_z:
                        fw_down = true;
                        break;
                    case SDLK_q:
                        left_down = true;
                        break;
                    case SDLK_s:
                        bw_down = true;
                        break;
                    case SDLK_d:
                        right_down = true;
                        break;
                    case SDLK_LCTRL:
                        zoom_down = true;
                        break;
                    }
                    break;
                case SDL_KEYUP:
                    switch (e.key.keysym.sym) {
                    case SDLK_z:
                        fw_down = false;
                        break;
                    case SDLK_q:
                        left_down = false;
                        break;
                    case SDLK_s:
                        bw_down = false;
                        break;
                    case SDLK_d:
                        right_down = false;
                        break;
                    case SDLK_LCTRL:
                        zoom_down = false;
                        break;
                    case SDLK_ESCAPE:
                        cont = false;
                        break;
                    }
                    break;
                case SDL_MOUSEMOTION:
                    rx += -static_cast<float>(e.motion.yrel) * .01f;
                    ry += -static_cast<float>(e.motion.xrel) * .01f;
                    if (rx < -PI / 2.f) rx = -PI / 2.f;
                    if (rx >  PI / 2.f) rx =  PI / 2.f;
                    scene.camera.transform.rot = Quaternion::euler_zxy(rx, ry, 0.f);
                    break;
                }
            } while (SDL_PollEvent(&e));
        }

        Vector3 movement(0.f, 0.f, 0.f);
        if (fw_down)    movement.z += -1.f;
        if (left_down)  movement.x += -1.f;
        if (bw_down)    movement.z += +1.f;
        if (right_down) movement.x += +1.f;
        if (fw_down || left_down || bw_down || right_down) movement.normalize();
        scene.camera.transform.loc += movement.rot(Quaternion::rot_y(ry)) * .05f;
        scene.camera.fov = (zoom_down ? 40.f : 80.f) * PI / 180.f;

        return cont;
    });

    // terminate
    SDL_DestroyTexture(texture);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return EXIT_SUCCESS;
}

static std::vector<std::string_view> convert_args(int argc, char *argv[]) {
    std::vector<std::string_view> args(argc);
    for (int i = 0; i < argc; i++)
        args[i] = argv[i];
    return args;
}

static void parse_args(const std::vector<std::string_view>& args, int& mode) {
    for (auto args_iter = std::next(args.begin()); args_iter != args.end(); args_iter++) {
        const auto& arg = *args_iter;
        if (arg.size() >= 1 && arg[0] == '-') {
            if (arg.size() >= 2 && arg[1] == '-') {
                auto long_opt = arg.substr(2);
                if (long_opt == "help") {
                    mode = MODE_HELP;
                } else if (long_opt == "term") {
                    mode = MODE_TERM;
                } else if (long_opt == "graphical") {
                    mode = MODE_GRAPHICAL;
                } else {
                    std::cerr << "Error: Unexpected option `--" << long_opt << "'." << std::endl;
                    usage_error_exit();
                }
            } else {
                std::size_t arg_len = arg.size();
                if (arg_len == 1) {
                    std::cerr << "Error: Unexpected argument `-'." << std::endl;
                    usage_error_exit();
                }
                for (auto arg_iter = std::next(arg.begin()); arg_iter != arg.end(); arg_iter++) {
                    const auto& opt = *arg_iter;
                    switch (opt) {
                    case 'h':
                        mode = MODE_HELP;
                        break;
                    case 't':
                        mode = MODE_TERM;
                        break;
                    case 'g':
                        mode = MODE_GRAPHICAL;
                        break;
                    default:
                        std::cerr << "Error: Unexpected option `-" << opt << "'." << std::endl;
                        usage_error_exit();
                    }
                }
            }
        } else {
            std::cerr << "Error: Unexpected argument `" << arg << "'." << std::endl;
            usage_error_exit();
        }
    }
}

int main(int argc, char *argv[]) {
    int mode = MODE_GRAPHICAL;
    parse_args(convert_args(argc, argv), mode);
    switch (mode) {
    case MODE_HELP:
        print_usage(std::cout);
        return EXIT_SUCCESS;
    case MODE_TERM:
#ifdef ENABLE_NCURSES
        return main_term();
#else
        std::cerr << "Error: ncurses was not enabled during compilation." << std::endl;
        return EXIT_FAILURE;
#endif
    case MODE_GRAPHICAL:
        return main_graphical();
    default:
        std::unreachable();
    }
}