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#ifndef FB_CHFB_H
#define FB_CHFB_H
#include <vector>
#include "math/vector.h"
#include "o3d/vertex_data.h"
namespace engine::fb {
using engine::math::Vector3, engine::o3d::VertexData;
class CharacterFrameBuffer {
public:
CharacterFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
void clear();
void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal);
constexpr unsigned int width() const & {
return w;
}
constexpr unsigned int height() const & {
return h;
}
constexpr const char* chars() const & {
return chars_vector.data();
}
private:
unsigned int w, h;
std::vector<char> chars_vector;
};
}
#endif // FB_CHFB_H
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