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#ifndef FB_PIXFB_H
#define FB_PIXFB_H
#include <vector>
#include <cstdint>
#include "math/vector.h"
#include "o3d/vertex_data.h"
namespace engine::fb {
using engine::math::Vector3, engine::o3d::VertexData;
class PixelFrameBuffer {
public:
PixelFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
void clear();
void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal);
constexpr unsigned int width() const & {
return w;
}
constexpr unsigned int height() const & {
return h;
}
constexpr const uint32_t* pixels() const & {
return pixels_vector.data();
}
private:
unsigned int w, h;
std::vector<uint32_t> pixels_vector;
int face_ind;
};
}
#endif // FB_PIXFB_H
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