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#ifndef MATH_MAT4_H
#define MATH_MAT4_H
#include <array>
#include "math/vector.h"
namespace engine::math {
class Matrix4 {
public:
static Matrix4 idty();
static Matrix4 translate(Vector3 v);
static Matrix4 scale(float fac);
static Matrix4 scale(Vector3 facs);
static Matrix4 rot_x(float a);
static Matrix4 rot_y(float a);
static Matrix4 rot_z(float a);
static Matrix4 projection(float aspect_ratio, float min_z, float max_z);
std::array<float, 16> values;
Matrix4 operator+() const;
Matrix4 operator-() const;
Matrix4 operator+(Matrix4 m) const;
Matrix4 operator-(Matrix4 m) const;
Matrix4 operator*(Matrix4 m) const;
Vector4 operator*(Vector4 v) const;
std::array<Vector4, 4> to_vecs() const;
};
Matrix4 operator*(float fac, Matrix4 m);
}
#endif // MATH_MAT4_H
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