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#ifndef MATH_MATH_VECTOR_H
#define MATH_MATH_VECTOR_H
namespace engine::math {
class MathVector2 {
public:
float x, y;
MathVector2();
MathVector2(float x, float y);
bool operator==(MathVector2 other) const;
bool operator!=(MathVector2 other) const;
MathVector2 operator+() const;
MathVector2 operator-() const;
MathVector2 operator+(MathVector2 other) const;
MathVector2 operator-(MathVector2 other) const;
float det(MathVector2 other) const;
MathVector2 round() const;
};
MathVector2 operator*(float n, MathVector2 other);
MathVector2 operator*(MathVector2 other, float n);
MathVector2 operator/(MathVector2 other, float n);
class MathVector3 {
public:
float x, y, z;
MathVector3();
MathVector3(float x, float y, float z);
bool operator==(MathVector3 other) const;
bool operator!=(MathVector3 other) const;
MathVector3 operator+() const;
MathVector3 operator-() const;
MathVector3 operator+(MathVector3 other) const;
MathVector3 operator-(MathVector3 other) const;
MathVector3 round() const;
MathVector2 xy() const;
MathVector3 cross(MathVector3 other) const;
};
MathVector3 operator*(float n, MathVector3 other);
MathVector3 operator*(MathVector3 other, float n);
MathVector3 operator/(MathVector3 other, float n);
class MathVector4 {
public:
float x, y, z, w;
MathVector4();
MathVector4(float x, float y, float z, float w);
MathVector4(float x, float y, float z);
MathVector4(MathVector3 v, float w);
MathVector4(MathVector3 v);
bool operator==(MathVector4 other) const;
bool operator!=(MathVector4 other) const;
MathVector4 operator+() const;
MathVector4 operator-() const;
MathVector4 operator+(MathVector4 other) const;
MathVector4 operator-(MathVector4 other) const;
MathVector4 round() const;
MathVector3 xyz() const;
MathVector3 div_by_w() const;
};
MathVector4 operator*(float n, MathVector4 other);
MathVector4 operator*(MathVector4 other, float n);
MathVector4 operator/(MathVector4 other, float n);
}
#endif // MATH_MATH_VECTOR_H
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