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#ifndef O3D_DERIV_VERTEX_H
#define O3D_DERIV_VERTEX_H

#include "math/vector.h"

namespace engine::o3d {

using engine::math::Vector4;

struct DerivedVertex {
    Vector4 vertex;
    float b0, b1;

    constexpr DerivedVertex div_by_w() const & {
        return {vertex.div_by_w(), b0, b1};
    }
};

}

#endif // O3D_DERIV_VERTEX_H