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#ifndef O3D_DERIV_VERTEX_H
#define O3D_DERIV_VERTEX_H
#include "math/vector.h"
namespace engine::o3d {
class DerivedVertex4 {
public:
engine::math::Vector4 point;
float b0, b1;
DerivedVertex4(engine::math::Vector4 point, float b0, float b1);
DerivedVertex4 div_by_w() const;
};
}
#endif // O3D_DERIV_VERTEX_H
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