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#include "o3d/mesh.h"
#include <vector>
#include <array>
#include <cstddef>
#include "math/vector.h"
using namespace engine::o3d;
Mesh Mesh::plane(float width, float height) {
const float w2 = width / 2,
h2 = height / 2;
return {
{
{-w2 / 2, 0.f, -h2 / 2, 1.f},
{+w2 / 2, 0.f, -h2 / 2, 1.f},
{+w2 / 2, 0.f, +h2 / 2, 1.f},
{-w2 / 2, 0.f, +h2 / 2, 1.f},
},
{
{0.f, -1.f, 0.f},
{0.f, +1.f, 0.f},
},
{
{{ {{0, 0}}, {{1, 0}}, {{2, 0}} }},
{{ {{2, 0}}, {{3, 0}}, {{0, 0}} }},
{{ {{0, 1}}, {{3, 1}}, {{2, 1}} }},
{{ {{2, 1}}, {{1, 1}}, {{0, 1}} }},
}
};
}
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