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#ifndef O3D_MESH_H
#define O3D_MESH_H
#include <vector>
#include <array>
#include <iterator>
#include <cstddef>
#include "math/vector.h"
#include "o3d/vertex_data.h"
namespace engine::o3d {
class Mesh {
public:
// static Mesh cube(); // this function should not be in this file
static Mesh plane(); // this function should not be in this file
std::vector<engine::math::Vector4> vertices;
std::vector<engine::math::Vector3> normals;
std::vector<VertexData> vertices_data;
std::vector<std::array<std::array<std::size_t, 3>, 3>> indices;
Mesh(std::vector<engine::math::Vector4> vertices,
std::vector<engine::math::Vector3> normals,
std::vector<VertexData> vertices_data,
std::vector<std::array<std::array<std::size_t, 3>, 3>> indices);
};
}
#endif // O3D_MESH_H
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