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#ifndef O3D_MESH_H
#define O3D_MESH_H
#include <vector>
#include <array>
#include <iterator>
#include <cstddef>
#include "math/vector.h"
namespace engine::o3d {
using engine::math::Vector3, engine::math::Vector4;
struct Mesh {
static Mesh plane(float width, float height);
std::vector<Vector4> vertices;
std::vector<Vector3> normals;
std::vector<std::array<std::array<std::size_t, 2>, 3>> indices;
};
}
#endif // O3D_MESH_H
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