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#include "o3d/obj3d.h"
#include "math/vector.h"
#include "o3d/mesh.h"
using namespace engine::o3d;
Object3D::Object3D(Mesh mesh, engine::math::Vector3 loc, float scale, float rot_x, float rot_y, float rot_z)
: mesh{mesh}, loc{loc}, scale{scale}, rot_x{rot_x}, rot_y{rot_y}, rot_z{rot_z} {
}
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