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#include "renderer.h"
#include <array>
#include <cmath>
#include <algorithm>
#include <memory>
#include "math/vector.h"
#include "o3d/vertex.h"
#include "o3d/deriv_vertex.h"
#include "o3d/tri.h"
#include "o3d/tri_deriv.h"
#include "o3d/vertex_data.h"
using namespace engine;
Renderer::Renderer(std::unique_ptr<fb::FrameBuffer> fb) : fb{std::move(fb)} {
depth_buf.resize(this->fb->width() * this->fb->height());
}
void Renderer::resize(unsigned int w, unsigned int h) {
fb->resize(w, h);
depth_buf.resize(fb->width() * fb->height());
}
unsigned int Renderer::width() const {
return fb->width();
}
unsigned int Renderer::height() const {
return fb->height();
}
void Renderer::clear() {
std::fill(depth_buf.begin(), depth_buf.end(), 1.f);
fb->clear();
}
enum TriangleSide { top, bottom };
void Renderer::_draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived& triangle) {
std::array<const o3d::DerivedVertex*, 3> sorted_vs = { &triangle.derived_vertex1, &triangle.derived_vertex2, &triangle.derived_vertex3 };
{
const auto swap_if_lt = [&](auto x, auto y) {
if (sorted_vs[x]->vertex.y < sorted_vs[y]->vertex.y) {
auto temp = sorted_vs[x];
sorted_vs[x] = sorted_vs[y];
sorted_vs[y] = temp;
}
};
swap_if_lt(1, 0);
swap_if_lt(2, 1);
swap_if_lt(1, 0);
}
auto middle_vl = *sorted_vs[1];
const float fac = (sorted_vs[1]->vertex.y - sorted_vs[0]->vertex.y) / (sorted_vs[2]->vertex.y - sorted_vs[0]->vertex.y);
const float fac_b0 = (1.f - fac) / sorted_vs[0]->vertex.w / ((1.f - fac) / sorted_vs[0]->vertex.w + fac / sorted_vs[2]->vertex.w);
o3d::DerivedVertex middle_vr{
{
sorted_vs[0]->vertex.x + fac * (sorted_vs[2]->vertex.x - sorted_vs[0]->vertex.x),
sorted_vs[1]->vertex.y,
fac_b0 * sorted_vs[0]->vertex.z + (1.f - fac_b0) * sorted_vs[2]->vertex.z,
1.f / (1.f / sorted_vs[0]->vertex.w + fac * (1.f / sorted_vs[2]->vertex.w - 1.f / sorted_vs[0]->vertex.w))
},
fac_b0 * sorted_vs[0]->b0 + (1.f - fac_b0) * sorted_vs[2]->b0,
fac_b0 * sorted_vs[0]->b1 + (1.f - fac_b0) * sorted_vs[2]->b1
};
if (middle_vr.vertex.x < middle_vl.vertex.x) {
auto temp = middle_vr;
middle_vr = middle_vl;
middle_vl = temp;
}
const auto _draw_cropped_triangle_side = [&]<TriangleSide side>() {
const int vertex_end_index = ([&]() { if constexpr (side == TriangleSide::top) return 0; else return 2; })();
const o3d::DerivedVertex& vertex_end = *sorted_vs[vertex_end_index];
if (vertex_end.vertex.y == sorted_vs[1]->vertex.y)
return;
int top_y;
int bottom_y;
if constexpr (side == TriangleSide::top) {
top_y = static_cast<int>(std::floor(vertex_end.vertex.y + 1.f));
bottom_y = static_cast<int>(std::ceil(sorted_vs[1]->vertex.y - 1.f));
} else {
bottom_y = static_cast<int>(std::floor(vertex_end.vertex.y));
top_y = static_cast<int>(std::ceil(sorted_vs[1]->vertex.y));
}
for (int y = top_y; y <= bottom_y; y++) {
float iy = static_cast<float>(y);
float s = (iy - vertex_end.vertex.y) / (sorted_vs[1]->vertex.y - vertex_end.vertex.y);
float sub_bb0 = 1.f - s;
float xl = vertex_end.vertex.x + s * (middle_vl.vertex.x - vertex_end.vertex.x);
float xr = vertex_end.vertex.x + s * (middle_vr.vertex.x - vertex_end.vertex.x);
int left_x = static_cast<int>(std::ceil(xl));
int right_x = static_cast<int>(std::ceil(xr - 1.f));
for (int x = left_x; x <= right_x; x++) {
float ix = static_cast<float>(x);
float t = (ix - xl) / (xr - xl);
float sub_bb1 = s * (1.f - t);
float b_fac = 1.f / (sub_bb0 / vertex_end.vertex.w + sub_bb1 / middle_vl.vertex.w + (1.f - sub_bb0 - sub_bb1) / middle_vr.vertex.w);
float sub_b0 = b_fac * sub_bb0 / vertex_end.vertex.w;
float sub_b1 = b_fac * sub_bb1 / middle_vl.vertex.w;
float b0 = sub_b0 * vertex_end.b0 + sub_b1 * middle_vl.b0 + (1.f - sub_b0 - sub_b1) * middle_vr.b0;
float b1 = sub_b0 * vertex_end.b1 + sub_b1 * middle_vl.b1 + (1.f - sub_b0 - sub_b1) * middle_vr.b1;
math::Vector3 loc{
b0 * root.vertex1.vertex.x + b1 * root.vertex2.vertex.x + (1.f - b0 - b1) * root.vertex3.vertex.x,
b0 * root.vertex1.vertex.y + b1 * root.vertex2.vertex.y + (1.f - b0 - b1) * root.vertex3.vertex.y,
b0 * root.vertex1.vertex.z + b1 * root.vertex2.vertex.z + (1.f - b0 - b1) * root.vertex3.vertex.z
};
if (loc.z < depth_buf[x + y * fb->width()]) {
depth_buf[x + y * fb->width()] = loc.z;
fb->draw_point(x, y, loc, o3d::VertexData::bilerp(root.vertex1.data, root.vertex2.data, root.vertex3.data, b0, b1));
}
}
}
};
_draw_cropped_triangle_side.operator()<TriangleSide::top>();
_draw_cropped_triangle_side.operator()<TriangleSide::bottom>();
}
void Renderer::draw_triangle(o3d::Triangle triangle) {
for (auto t1 : triangle.to_derived().crop_z_out(-1.f, 1.f)) {
for (auto t2 : t1.div_by_w().perspective_crop_xy_out(-1.f, 1.f, -1.f, 1.f)) {
auto pp1 = t2.derived_vertex1.vertex.xy();
auto pp2 = t2.derived_vertex2.vertex.xy();
auto pp3 = t2.derived_vertex3.vertex.xy();
if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue;
float fw_over_2 = static_cast<float>(fb->width()) / 2.f, fh_over_2 = static_cast<float>(fb->height()) / 2.f;
t2.derived_vertex1.vertex.x = (t2.derived_vertex1.vertex.x + 1.f) * fw_over_2 - .5f;
t2.derived_vertex1.vertex.y = (t2.derived_vertex1.vertex.y + 1.f) * fh_over_2 - .5f;
t2.derived_vertex2.vertex.x = (t2.derived_vertex2.vertex.x + 1.f) * fw_over_2 - .5f;
t2.derived_vertex2.vertex.y = (t2.derived_vertex2.vertex.y + 1.f) * fh_over_2 - .5f;
t2.derived_vertex3.vertex.x = (t2.derived_vertex3.vertex.x + 1.f) * fw_over_2 - .5f;
t2.derived_vertex3.vertex.y = (t2.derived_vertex3.vertex.y + 1.f) * fh_over_2 - .5f;
_draw_cropped_triangle(triangle, t2);
}
}
}
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