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#ifndef RENDERER_H
#define RENDERER_H
#include <memory>
#include "fb/fb.h"
#include "o3d/tri_vertex.h"
namespace engine {
class Renderer {
public:
std::unique_ptr<fb::FrameBuffer> fb;
Renderer(std::unique_ptr<fb::FrameBuffer> fb);
void resize(unsigned int w, unsigned int h);
unsigned int width() const;
unsigned int height() const;
void clear();
void draw_triangle(o3d::TriangleVertex4 triangle);
private:
std::vector<float> depth_buf;
void _draw_cropped_triangle(o3d::TriangleVertex4 root, o3d::TriangleDerivedVertex4 triangle);
};
}
#endif // RENDERER_H
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