blob: 37041c65a9c6182b0381b6804ed1294ae6f075c5 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
struct VertexInput {
float2 pos;
float3 col;
};
struct VertexOutput {
float4 pos : SV_Position;
float3 col;
};
[shader("vertex")]
VertexOutput vert_main(VertexInput vi) {
VertexOutput vo;
vo.pos = float4(vi.pos, 0., 1.);
vo.col = vi.col;
return vo;
}
[shader("fragment")]
float4 frag_main(VertexOutput vo) : SV_Target {
return float4(vo.col, 1.);
}
|