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| author | vimene <vincent.menegaux@gmail.com> | 2026-01-13 02:04:52 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-13 02:04:52 +0100 |
| commit | db41d43345ea73cf7c1bbb29448e52ffb822e3e0 (patch) | |
| tree | 4635d654e301b3f31f8d2626f3bc2c6f2a6e50a8 /Makefile.am | |
| parent | 7f08187a46e30925e4563585fab2c6f92400330a (diff) | |
| download | engine-db41d43345ea73cf7c1bbb29448e52ffb822e3e0.tar.gz | |
added textures for the hardware renderer
- removed "using" directive in .hpp
- reverse order of arguments for quaternion rotation, i.e. q.rot(v)
instead of v.rot(q), where q is a quaterinon and v a vector
- pass the inverse of the view matrix to render_and_present_frame, to
allow light calculation in shaders (we used to just pass the matrix of
the quaternion of the transformation, i.e. discard scaling and
translations)
- added another mesh and texture (viking_room) for testing purposes
- added transparent background option
- added Quaternion::look_towards(), which is the equivalent of
Matrix4::look_at() but only for rotations
- various improvement to .obj parsing
- load texture coordinates from .obj file
- merged duplicate vertices in Mesh::linearize_indices()
Diffstat (limited to 'Makefile.am')
| -rw-r--r-- | Makefile.am | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/Makefile.am b/Makefile.am index 0e3ddf4..3297551 100644 --- a/Makefile.am +++ b/Makefile.am @@ -3,9 +3,21 @@ SUBDIRS = src ACLOCAL_AMFLAGS = -Im4 --install assetsdir = $(datarootdir)/assets -assets_DATA = ../assets/suzanne.obj +assets_DATA = ../assets/suzanne.obj ../assets/viking_room.obj EXTRA_DIST += $(assets_DATA) texturesdir = $(assetsdir)/textures -textures_DATA = ../assets/textures/texture.jpg +textures_DATA = ../assets/textures/texture.jpg ../assets/textures/viking_room.png EXTRA_DIST += $(textures_DATA) + +# assets origin: +# - assets/suzanne.obj +# taken from Blender +# - assets/texture.jpg +# comes from here https://pixabay.com/photos/statue-sculpture-figure-1275469/, modified by the +# author(s) of the vulkan tutorials (see +# https://docs.vulkan.org/tutorial/latest/06_Texture_mapping/00_Images.html#_loading_an_image) +# - assets/viking_room.obj & assets/textures/viking_room.png +# comes from here https://sketchfab.com/3d-models/viking-room-a49f1b8e4f5c4ecf9e1fe7d81915ad38, +# modified by the author(s) of the vulkan tutorials (see +# https://docs.vulkan.org/tutorial/latest/08_Loading_models.html#_sample_mesh) |
