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authorvimene <vincent.menegaux@gmail.com>2023-11-19 23:25:06 +0100
committervimene <vincent.menegaux@gmail.com>2023-11-19 23:25:06 +0100
commitc5697e42a76142c339806e1c0bc7ed15e3ace548 (patch)
treea8201bde9a3a1c4e6cf956348e5d3f7fc873221f /pixfb.cpp
parent5b8a65b15a37d9c1c97fb39db93f1b40db628d70 (diff)
downloadengine-c5697e42a76142c339806e1c0bc7ed15e3ace548.tar.gz
started switching to autotools
Diffstat (limited to 'pixfb.cpp')
-rw-r--r--pixfb.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/pixfb.cpp b/pixfb.cpp
deleted file mode 100644
index f84bf2f..0000000
--- a/pixfb.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-#include "pixfb.h"
-#include <array>
-#include <cmath>
-#include <vector>
-#include <cstdint>
-#include "math_vector.h"
-#include "vertex.h"
-#include "tri_vertex.h"
-#include "vertex_data.h"
-
-PixelFrameBuffer::PixelFrameBuffer(unsigned int w, unsigned int h) {
- resize(w, h);
-}
-
-void PixelFrameBuffer::resize(unsigned int w, unsigned int h) {
- this->w = w;
- this->h = h;
- pixels_vector.resize(w * h);
- depth_buf.resize(w * h);
- clear();
-}
-
-unsigned int PixelFrameBuffer::width() const {
- return w;
-}
-
-unsigned int PixelFrameBuffer::height() const {
- return h;
-}
-
-const uint32_t* PixelFrameBuffer::pixels() const {
- return pixels_vector.data();
-}
-
-void PixelFrameBuffer::clear() {
- std::fill(pixels_vector.begin(), pixels_vector.end(), 0x000000FF);
- std::fill(depth_buf.begin(), depth_buf.end(), 1.f);
- face_ind = -1;
-}
-
-void PixelFrameBuffer::_draw_cropped_triangle(TriangleVertex3 triangle) {
- std::array<Vertex3*, 3> sorted_vs = { &triangle.vertex1, &triangle.vertex2, &triangle.vertex3 };
-
-#define SWAP_IF_LT(X,Y) ({\
- if (sorted_vs[X]->point.y < sorted_vs[Y]->point.y) {\
- Vertex3* temp = sorted_vs[X];\
- sorted_vs[X] = sorted_vs[Y];\
- sorted_vs[Y] = temp;\
- }\
- })
- SWAP_IF_LT(1, 0);
- SWAP_IF_LT(2, 1);
- SWAP_IF_LT(1, 0);
-#undef SWAP_IF_LT
-
- Vertex3 middle_vl = *sorted_vs[1];
- float fac = (sorted_vs[1]->point.y - sorted_vs[0]->point.y) / (sorted_vs[2]->point.y - sorted_vs[0]->point.y);
- Vertex3 middle_vr{
- {
- sorted_vs[0]->point.x + fac * (sorted_vs[2]->point.x - sorted_vs[0]->point.x),
- sorted_vs[1]->point.y,
- sorted_vs[0]->point.z + fac * (sorted_vs[2]->point.z - sorted_vs[0]->point.z)
- },
- VertexData::lerp(sorted_vs[0]->data, sorted_vs[2]->data, fac)
- };
- if (middle_vr.point.x < middle_vl.point.x) {
- Vertex3 temp = middle_vr;
- middle_vr = middle_vl;
- middle_vl = temp;
- }
-
- // top triangle
- {
- if (sorted_vs[0]->point.y != sorted_vs[1]->point.y) {
- int top_y = static_cast<int>(std::floor(sorted_vs[0]->point.y + 1.f));
- int bottom_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y - 1.f));
- for (int y = top_y; y <= bottom_y; y++) {
- float iy = static_cast<float>(y);
- float s = (iy - sorted_vs[0]->point.y) / (sorted_vs[1]->point.y - sorted_vs[0]->point.y);
- float xl = sorted_vs[0]->point.x + s * (middle_vl.point.x - sorted_vs[0]->point.x);
- float xr = sorted_vs[0]->point.x + s * (middle_vr.point.x - sorted_vs[0]->point.x);
- int left_x = static_cast<int>(std::ceil(xl));
- int right_x = static_cast<int>(std::ceil(xr - 1.f));
- for (int x = left_x; x <= right_x; x++) {
- float ix = static_cast<float>(x);
- float t = (ix - xl) / (xr - xl);
- // depth and vd don't take into account perspective
- float depth = sorted_vs[0]->point.z + s * (middle_vl.point.z - sorted_vs[0]->point.z + t * (middle_vr.point.z - middle_vl.point.z));
- // VertexData vd = VertexData::bilerp(sorted_vs[0]->data, middle_vl.data, middle_vr.data, s, t);
- if (depth < depth_buf[x + y * w]) {
- depth_buf[x + y * w] = depth;
- pixels_vector[x + y * w] = face_color();
- }
- }
- }
- }
- }
-
- // bottom triangle
- {
- if (sorted_vs[1]->point.y != sorted_vs[2]->point.y) {
- int bottom_y = static_cast<int>(std::floor(sorted_vs[2]->point.y));
- int top_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y));
- for (int y = top_y; y <= bottom_y; y++) {
- float iy = static_cast<float>(y);
- float s = (iy - sorted_vs[2]->point.y) / (sorted_vs[1]->point.y - sorted_vs[2]->point.y);
- float xl = sorted_vs[2]->point.x + s * (middle_vl.point.x - sorted_vs[2]->point.x);
- float xr = sorted_vs[2]->point.x + s * (middle_vr.point.x - sorted_vs[2]->point.x);
- int left_x = static_cast<int>(std::ceil(xl));
- int right_x = static_cast<int>(std::ceil(xr - 1.f));
- for (int x = left_x; x <= right_x; x++) {
- float ix = static_cast<float>(x);
- float t = (ix - xl) / (xr - xl);
- // depth and vd don't take into account perspective
- float depth = sorted_vs[2]->point.z + s * (middle_vl.point.z - sorted_vs[2]->point.z + t * (middle_vr.point.z - middle_vl.point.z));
- // VertexData vd = VertexData::bilerp(sorted_vs[2]->data, middle_vl.data, middle_vr.data, s, t);
- if (depth < depth_buf[x + y * w]) {
- depth_buf[x + y * w] = depth;
- pixels_vector[x + y * w] = face_color();
- }
- }
- }
- }
- }
-}
-
-void PixelFrameBuffer::draw_triangle(TriangleVertex4 triangle) {
- face_ind++;
- for (auto t1 : triangle.crop_z_out(-1.f, 1.f)) {
- for (auto t2 : t1.div_by_w().crop_xy_out(-1.f, 1.f, -1.f, 1.f)) {
- MathVector2 pp1 = t2.vertex1.point.xy(),
- pp2 = t2.vertex2.point.xy(),
- pp3 = t2.vertex3.point.xy();
- if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue;
- t2.vertex1.point = (t2.vertex1.point + MathVector3{1.f, 1.f, 0.f}) / 2.f;
- t2.vertex2.point = (t2.vertex2.point + MathVector3{1.f, 1.f, 0.f}) / 2.f;
- t2.vertex3.point = (t2.vertex3.point + MathVector3{1.f, 1.f, 0.f}) / 2.f;
- float fw = static_cast<float>(w), fh = static_cast<float>(h);
- t2.vertex1.point.x = t2.vertex1.point.x * fw - .5f;
- t2.vertex1.point.y = t2.vertex1.point.y * fh - .5f;
- t2.vertex2.point.x = t2.vertex2.point.x * fw - .5f;
- t2.vertex2.point.y = t2.vertex2.point.y * fh - .5f;
- t2.vertex3.point.x = t2.vertex3.point.x * fw - .5f;
- t2.vertex3.point.y = t2.vertex3.point.y * fh - .5f;
- _draw_cropped_triangle(t2);
- }
- }
-}
-
-uint32_t PixelFrameBuffer::face_color() const {
- int n = face_ind / 2;
- return ((n % 2 ? 0xFF000000 : 0x55000000) >> ((n % 6) / 2 * 8)) | 0xFF;
-}