diff options
| author | vimene <vincent.menegaux@gmail.com> | 2025-12-26 22:39:08 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2025-12-26 22:39:08 +0100 |
| commit | bdb86fa1d6f1d2f11e05a931db7597310b1fe9b5 (patch) | |
| tree | 8604fe08efa41dceedf74a6e81fa9629a7a88e1c /src/Makefile.am | |
| parent | c0eeccb889c8ae969bbb6e44e87bc309ea5f146f (diff) | |
| download | engine-bdb86fa1d6f1d2f11e05a931db7597310b1fe9b5.tar.gz | |
started working on implementing textures
Diffstat (limited to 'src/Makefile.am')
| -rw-r--r-- | src/Makefile.am | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index 88e4ee3..805db1f 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -26,7 +26,13 @@ engine_SOURCES = \ o3d/scene.hpp \ ctrl/keyboard.hpp \ ctrl/mouse.hpp -engine_CPPFLAGS = -std=gnu++23 -Wall -Wextra -DDATADIR='"$(datadir)"' -DSHADERSDIR='"$(shadersdir)"' $(GLFW3_CFLAGS) $(STB_CFLAGS) $(VULKAN_CFLAGS) + +# TODO: we should somehow pass assetsdir and texturesdir from ../Makefile.am to this Makefile.am. +# We assume that they will always be relative to datadir, which might not be true if they are +# configured differently +engine_CPPFLAGS = -std=gnu++23 -Wall -Wextra \ + -DDATADIR='"$(datadir)"' -DSHADERSDIR='"$(shadersdir)"' \ + $(GLFW3_CFLAGS) $(STB_CFLAGS) $(VULKAN_CFLAGS) engine_LDFLAGS = -std=gnu++23 -Wall -Wextra engine_LDADD = $(GLFW3_LIBS) $(STB_LIBS) $(VULKAN_LIBS) |
