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| author | vimene <vincent.menegaux@gmail.com> | 2026-01-17 00:06:31 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-17 00:06:31 +0100 |
| commit | 0d10b77f77459333c5549711334f417623ab1f3e (patch) | |
| tree | 6584ab5d09fa72c93a70ac916bfdf401c7617157 /src/fb/chfb.hpp | |
| parent | 175c71637b6bea6dcdd0faf3d614339983809bb1 (diff) | |
| download | engine-0d10b77f77459333c5549711334f417623ab1f3e.tar.gz | |
improved software shaders
- unified terminal and graphical software renderer shaders
- added vertex shaders for software renderers
- removed VertexData
- moved shaders from frame buffers to their own class
- added FrameBufferConcept and ShadersConcept
Diffstat (limited to 'src/fb/chfb.hpp')
| -rw-r--r-- | src/fb/chfb.hpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/fb/chfb.hpp b/src/fb/chfb.hpp index 1748abf..b076f7d 100644 --- a/src/fb/chfb.hpp +++ b/src/fb/chfb.hpp @@ -3,7 +3,6 @@ #include <vector> #include "math/vector.hpp" -#include "o3d/vertex_data.hpp" namespace engine::fb { @@ -12,8 +11,7 @@ class CharacterFrameBuffer { CharacterFrameBuffer(unsigned int w, unsigned int h); void resize(unsigned int w, unsigned int h); void clear(); - void draw_point(int x, int y, const engine::math::Vector3& loc, - const engine::math::Vector3& normal, const engine::math::Vector2& uv, const engine::o3d::VertexData& vd); + void draw_point(int x, int y, const engine::math::Vector4& point); constexpr unsigned int width() const & { return w; |
