diff options
| author | vimene <vincent.menegaux@gmail.com> | 2026-01-13 02:04:52 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-13 02:04:52 +0100 |
| commit | db41d43345ea73cf7c1bbb29448e52ffb822e3e0 (patch) | |
| tree | 4635d654e301b3f31f8d2626f3bc2c6f2a6e50a8 /src/fb/pixfb.hpp | |
| parent | 7f08187a46e30925e4563585fab2c6f92400330a (diff) | |
| download | engine-db41d43345ea73cf7c1bbb29448e52ffb822e3e0.tar.gz | |
added textures for the hardware renderer
- removed "using" directive in .hpp
- reverse order of arguments for quaternion rotation, i.e. q.rot(v)
instead of v.rot(q), where q is a quaterinon and v a vector
- pass the inverse of the view matrix to render_and_present_frame, to
allow light calculation in shaders (we used to just pass the matrix of
the quaternion of the transformation, i.e. discard scaling and
translations)
- added another mesh and texture (viking_room) for testing purposes
- added transparent background option
- added Quaternion::look_towards(), which is the equivalent of
Matrix4::look_at() but only for rotations
- various improvement to .obj parsing
- load texture coordinates from .obj file
- merged duplicate vertices in Mesh::linearize_indices()
Diffstat (limited to 'src/fb/pixfb.hpp')
| -rw-r--r-- | src/fb/pixfb.hpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/fb/pixfb.hpp b/src/fb/pixfb.hpp index 92fa604..954f6e1 100644 --- a/src/fb/pixfb.hpp +++ b/src/fb/pixfb.hpp @@ -8,14 +8,13 @@ namespace engine::fb { -using engine::math::Vector3, engine::o3d::VertexData; - class PixelFrameBuffer { public: PixelFrameBuffer(unsigned int w, unsigned int h); void resize(unsigned int w, unsigned int h); void clear(); - void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal); + void draw_point(int x, int y, const engine::math::Vector3& loc, + const engine::math::Vector3& normal, const engine::math::Vector2& uv, const engine::o3d::VertexData& vd); constexpr unsigned int width() const & { return w; |
