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authorvimene <vincent.menegaux@gmail.com>2023-12-03 09:16:18 +0100
committervimene <vincent.menegaux@gmail.com>2023-12-03 09:16:18 +0100
commit5a8bc0a4936cdd461c43740437541f8c991ff117 (patch)
tree6c4c5c262eb032711f5517cbe035e693377f76c4 /src/math/math_vector.cpp
parent7b82aa798a95d93e9c4361dfed12d2a5313e01cb (diff)
downloadengine-5a8bc0a4936cdd461c43740437541f8c991ff117.tar.gz
renamed math_vector.{h,cpp} to vector.{h,cpp}
Diffstat (limited to 'src/math/math_vector.cpp')
-rw-r--r--src/math/math_vector.cpp175
1 files changed, 0 insertions, 175 deletions
diff --git a/src/math/math_vector.cpp b/src/math/math_vector.cpp
deleted file mode 100644
index aacff86..0000000
--- a/src/math/math_vector.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-#include "math/math_vector.h"
-#include <cmath>
-
-using namespace engine::math;
-
-MathVector2::MathVector2() {
-}
-
-MathVector2::MathVector2(float x, float y) : x{x}, y{y} {
-}
-
-bool MathVector2::operator==(MathVector2 other) const {
- return x == other.x && y == other.y;
-}
-
-bool MathVector2::operator!=(MathVector2 other) const {
- return !(*this == other);
-}
-
-MathVector2 MathVector2::operator+() const {
- return *this;
-}
-
-MathVector2 MathVector2::operator-() const {
- return { -x, -y };
-}
-
-MathVector2 MathVector2::operator+(MathVector2 other) const {
- return { x + other.x, y + other.y };
-}
-
-MathVector2 MathVector2::operator-(MathVector2 other) const {
- return *this + (-other);
-}
-
-float MathVector2::det(MathVector2 other) const {
- return this->x * other.y - other.x * this->y;
-}
-
-MathVector2 MathVector2::round() const {
- return { std::round(x), std::round(y) };
-}
-
-MathVector2 engine::math::operator*(float n, MathVector2 other) {
- return { n * other.x, n * other.y };
-}
-
-MathVector2 engine::math::operator*(MathVector2 other, float n) {
- return n * other;
-}
-
-MathVector2 engine::math::operator/(MathVector2 other, float n) {
- return { other.x / n, other.y / n };
-}
-
-MathVector3::MathVector3() {
-}
-
-MathVector3::MathVector3(float x, float y, float z) : x{x}, y{y}, z{z} {
-}
-
-bool MathVector3::operator==(MathVector3 other) const {
- return x == other.x && y == other.y && z == other.z;
-}
-
-bool MathVector3::operator!=(MathVector3 other) const {
- return !(*this == other);
-}
-
-MathVector3 MathVector3::operator+() const {
- return *this;
-}
-
-MathVector3 MathVector3::operator-() const {
- return { -x, -y, -z };
-}
-
-MathVector3 MathVector3::operator+(MathVector3 other) const {
- return { x + other.x, y + other.y, z + other.z };
-}
-
-MathVector3 MathVector3::operator-(MathVector3 other) const {
- return *this + (-other);
-}
-
-MathVector3 MathVector3::round() const {
- return { std::round(x), std::round(y), std::round(z) };
-}
-
-MathVector2 MathVector3::xy() const {
- return { x, y };
-}
-
-MathVector3 MathVector3::cross(MathVector3 other) const {
- return {
- y * other.z - z * other.y,
- z * other.x - x * other.z,
- x * other.y - y * other.x
- };
-}
-
-MathVector3 engine::math::operator*(float n, MathVector3 other) {
- return { n * other.x, n * other.y, n * other.z };
-}
-
-MathVector3 engine::math::operator*(MathVector3 other, float n) {
- return n * other;
-}
-
-MathVector3 engine::math::operator/(MathVector3 other, float n) {
- return { other.x / n, other.y / n, other.z / n };
-}
-
-MathVector4::MathVector4() {
-}
-
-MathVector4::MathVector4(float x, float y, float z, float w) : x{x}, y{y}, z{z}, w{w} {
-}
-
-MathVector4::MathVector4(float x, float y, float z) : x{x}, y{y}, z{z}, w{1.f} {
-}
-
-MathVector4::MathVector4(MathVector3 v, float w) : x{v.x}, y{v.y}, z{v.z}, w{w} {
-}
-
-MathVector4::MathVector4(MathVector3 v) : x{v.x}, y{v.y}, z{v.z}, w{1.f} {
-}
-
-bool MathVector4::operator==(MathVector4 other) const {
- return x == other.x && y == other.y && z == other.z && w == other.w;
-}
-
-bool MathVector4::operator!=(MathVector4 other) const {
- return !(*this == other);
-}
-
-MathVector4 MathVector4::operator+() const {
- return *this;
-}
-
-MathVector4 MathVector4::operator-() const {
- return { -x, -y, -z, -w };
-}
-
-MathVector4 MathVector4::operator+(MathVector4 other) const {
- return { x + other.x, y + other.y, z + other.z, w + other.w };
-}
-
-MathVector4 MathVector4::operator-(MathVector4 other) const {
- return *this + (-other);
-}
-
-MathVector4 MathVector4::round() const {
- return { std::round(x), std::round(y), std::round(z), std::round(w) };
-}
-
-MathVector3 MathVector4::xyz() const {
- return { x, y, z };
-}
-
-MathVector3 MathVector4::div_by_w() const {
- return xyz() / w;
-}
-
-MathVector4 engine::math::operator*(float n, MathVector4 other) {
- return { n * other.x, n * other.y, n * other.z, n * other.w };
-}
-
-MathVector4 engine::math::operator*(MathVector4 other, float n) {
- return n * other;
-}
-
-MathVector4 engine::math::operator/(MathVector4 other, float n) {
- return { other.x / n, other.y / n, other.z / n, other.w / n };
-}