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| author | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
| commit | 175c71637b6bea6dcdd0faf3d614339983809bb1 (patch) | |
| tree | 9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/math/utils.hpp | |
| parent | db41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff) | |
| download | engine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz | |
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly.
- use the Sutherland–Hodgman algorithm, with some minor changes
- made clipping more general, allowing clipping of any coordinate,
before and after division by w
- compute the z coordinate only at the fragment stage instead of each
time clipping creates / moves a vertex, in addition to the fragment
stage
- added VectorCoords to choose at compile-time different coordinates
based on a template argument
- added transpose struct to allow shuffling of vectors coordinates
- added math::utils::lerp which interpolate linearly a float
- added Vector{2,3,4}::map() which maps a vector from one range to
another
- added template parameter to DerivedVertex (and therefore
TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/math/utils.hpp')
| -rw-r--r-- | src/math/utils.hpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/math/utils.hpp b/src/math/utils.hpp index 5ec5959..5c8c62d 100644 --- a/src/math/utils.hpp +++ b/src/math/utils.hpp @@ -5,6 +5,14 @@ #include <utility> #include "math/vector.hpp" +namespace engine::math { + +struct Vector2; +struct Vector3; +struct Vector4; + +} + namespace engine::math::utils { template<size_t size> struct Vector; @@ -19,6 +27,14 @@ constexpr Vector<vector_size>::type array_to_vec(const std::array<float, vector_ }(std::make_index_sequence<vector_size>()); } +constexpr float lerp(float a, float b, float t) { + return a + t * (b - a); +} + +constexpr float map(float x, float from1, float from2, float to1, float to2) { + return to1 + (x - from1) * (to2 - to1) / (from2 - from1); +} + } #endif // MATH_UTILS_HPP |
