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| author | vimene <vincent.menegaux@gmail.com> | 2025-12-24 01:38:45 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2025-12-24 01:38:45 +0100 |
| commit | 00370c21f107ff2a320fbdef170e24a8b5cda92a (patch) | |
| tree | 04ff3e32e88e0acdfe0783947a0f2510d0520a1f /src/o3d/camera.hpp | |
| parent | 236b6a3160cd3d8c217a966aaa2795c779c13a91 (diff) | |
| download | engine-00370c21f107ff2a320fbdef170e24a8b5cda92a.tar.gz | |
added uniform buffers, small tweaks
- fixed aspect ratio being the inverse of what it's supposed to be
- use std::chrono::high_resolution_clock instead of system_clock
- convert ellapsed time to float representing seconds
- renamed engine::math::Matrix4::projection to perspective
- use [0,1] instead of [-1,1] for the range of z values, to be aligned
with vulkan
- added engine::math::Matrix4::{look_at,transpose}
Diffstat (limited to 'src/o3d/camera.hpp')
| -rw-r--r-- | src/o3d/camera.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/o3d/camera.hpp b/src/o3d/camera.hpp index 485c825..b3588fb 100644 --- a/src/o3d/camera.hpp +++ b/src/o3d/camera.hpp @@ -15,7 +15,7 @@ struct Camera { Transform transform; constexpr Matrix4 to_mat4(float aspect_ratio, float min_z, float max_z) const & { - return Matrix4::projection(fov, aspect_ratio, min_z, max_z) * transform.to_inverse_mat4(); + return Matrix4::perspective(fov, aspect_ratio, min_z, max_z) * transform.to_inverse_mat4(); } }; |
