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author | vimene <vincent.menegaux@gmail.com> | 2023-12-03 09:27:32 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2023-12-03 09:27:32 +0100 |
commit | 48ec7df0fd27fab05c9918e83a3a7da1cc32d7a0 (patch) | |
tree | 259ec6e395e44b0af117adc9605203f8affb4b0f /src/o3d/obj3d.cpp | |
parent | 5a8bc0a4936cdd461c43740437541f8c991ff117 (diff) | |
download | engine-48ec7df0fd27fab05c9918e83a3a7da1cc32d7a0.tar.gz |
renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::math
Diffstat (limited to 'src/o3d/obj3d.cpp')
-rw-r--r-- | src/o3d/obj3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/o3d/obj3d.cpp b/src/o3d/obj3d.cpp index 047bf3e..71fdf7d 100644 --- a/src/o3d/obj3d.cpp +++ b/src/o3d/obj3d.cpp @@ -1,9 +1,9 @@ #include "o3d/obj3d.h" -#include "math/math_vector.h" +#include "math/vector.h" #include "o3d/mesh.h" using namespace engine::o3d; -Object3D::Object3D(Mesh mesh, engine::math::MathVector3 loc, float scale, float rot_x, float rot_y, float rot_z) +Object3D::Object3D(Mesh mesh, engine::math::Vector3 loc, float scale, float rot_x, float rot_y, float rot_z) : mesh{mesh}, loc{loc}, scale{scale}, rot_x{rot_x}, rot_y{rot_y}, rot_z{rot_z} { } |