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author | vimene <vincent.menegaux@gmail.com> | 2023-11-22 20:32:48 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2023-11-22 20:32:48 +0100 |
commit | 4558a2a704bf75266f7262f8dd41bb1c9b094e1d (patch) | |
tree | 3042dedc701d0458d5ede0a85d554ec174c61a6f /src/o3d/obj3d.cpp | |
parent | 6322e8d7e6e4ddb1c0a0b3a00a1b516d1a84df49 (diff) | |
download | engine-4558a2a704bf75266f7262f8dd41bb1c9b094e1d.tar.gz |
code refactoring
Diffstat (limited to 'src/o3d/obj3d.cpp')
-rw-r--r-- | src/o3d/obj3d.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/o3d/obj3d.cpp b/src/o3d/obj3d.cpp new file mode 100644 index 0000000..46f4db6 --- /dev/null +++ b/src/o3d/obj3d.cpp @@ -0,0 +1,46 @@ +#include "o3d/obj3d.h" +#include <vector> +#include <array> +#include "o3d/vertex.h" +#include "o3d/tri_vertex.h" + +Object3D::TriangleVertex3Iterator::TriangleVertex3Iterator(const Object3D* obj, int face_ind) : obj{obj}, face_ind{face_ind} { +} + +Object3D::TriangleVertex3Iterator& Object3D::TriangleVertex3Iterator::operator++() { + face_ind++; + return *this; +} + +Object3D::TriangleVertex3Iterator Object3D::TriangleVertex3Iterator::operator++(int) { + TriangleVertex3Iterator retval = *this; + ++(*this); + return retval; +} + +bool Object3D::TriangleVertex3Iterator::operator==(TriangleVertex3Iterator other) const { + return obj == other.obj && face_ind == other.face_ind; +} + +bool Object3D::TriangleVertex3Iterator::operator!=(TriangleVertex3Iterator other) const { + return !(*this == other); +} + +Object3D::TriangleVertex3Iterator::reference Object3D::TriangleVertex3Iterator::operator*() const { + return { + obj->pts[obj->faces[face_ind][0]], + obj->pts[obj->faces[face_ind][1]], + obj->pts[obj->faces[face_ind][2]] + }; +} + +Object3D::Object3D(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces) : pts{pts}, faces{faces} { +} + +Object3D::TriangleVertex3Iterator Object3D::begin() { + return Object3D::TriangleVertex3Iterator{this}; +} + +Object3D::TriangleVertex3Iterator Object3D::end() { + return Object3D::TriangleVertex3Iterator{this, static_cast<int>(faces.size())}; +} |