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authorvimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
committervimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
commitcc6fb8c33637566a7b116d46440e6063f016deea (patch)
tree5cc83f84525507994add57df7dd974e6611d675a /src/o3d/scene.h
parent6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff)
downloadengine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz
various improvements
- added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements
Diffstat (limited to 'src/o3d/scene.h')
-rw-r--r--src/o3d/scene.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/o3d/scene.h b/src/o3d/scene.h
index 3759cfb..3b9131c 100644
--- a/src/o3d/scene.h
+++ b/src/o3d/scene.h
@@ -2,17 +2,15 @@
#define O3D_SCENE_H
#include <vector>
+#include <type_traits>
#include "o3d/obj3d.h"
#include "o3d/camera.h"
namespace engine::o3d {
-class Scene {
- public:
- Camera camera;
- std::vector<Object3D> objs;
-
- Scene(Camera camera, std::vector<Object3D> objs);
+struct Scene {
+ Camera camera;
+ std::vector<Object3D> objs;
};
}