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| author | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
| commit | 175c71637b6bea6dcdd0faf3d614339983809bb1 (patch) | |
| tree | 9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/o3d | |
| parent | db41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff) | |
| download | engine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz | |
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly.
- use the Sutherland–Hodgman algorithm, with some minor changes
- made clipping more general, allowing clipping of any coordinate,
before and after division by w
- compute the z coordinate only at the fragment stage instead of each
time clipping creates / moves a vertex, in addition to the fragment
stage
- added VectorCoords to choose at compile-time different coordinates
based on a template argument
- added transpose struct to allow shuffling of vectors coordinates
- added math::utils::lerp which interpolate linearly a float
- added Vector{2,3,4}::map() which maps a vector from one range to
another
- added template parameter to DerivedVertex (and therefore
TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/o3d')
| -rw-r--r-- | src/o3d/deriv_vertex.hpp | 19 | ||||
| -rw-r--r-- | src/o3d/polygon.hpp | 158 | ||||
| -rw-r--r-- | src/o3d/tri.hpp | 4 | ||||
| -rw-r--r-- | src/o3d/tri_deriv.cpp | 313 | ||||
| -rw-r--r-- | src/o3d/tri_deriv.hpp | 15 |
5 files changed, 181 insertions, 328 deletions
diff --git a/src/o3d/deriv_vertex.hpp b/src/o3d/deriv_vertex.hpp index 5e8dc22..48e5912 100644 --- a/src/o3d/deriv_vertex.hpp +++ b/src/o3d/deriv_vertex.hpp @@ -5,12 +5,27 @@ namespace engine::o3d { +template<engine::math::VectorTypeConcept VectorType> struct DerivedVertex { + VectorType vertex; + float b0, b1; + + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const VectorType& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} +}; + +template<> +struct DerivedVertex<engine::math::Vector4> { engine::math::Vector4 vertex; float b0, b1; - constexpr DerivedVertex div_by_w() const & { - return {vertex.div_by_w(), b0, b1}; + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const engine::math::Vector4& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} + + constexpr DerivedVertex<engine::math::Vector3> div_by_w() const & { + return { vertex.div_by_w(), b0, b1 }; } }; diff --git a/src/o3d/polygon.hpp b/src/o3d/polygon.hpp new file mode 100644 index 0000000..5ede910 --- /dev/null +++ b/src/o3d/polygon.hpp @@ -0,0 +1,158 @@ +#ifndef O3D_POLYGON_HPP +#define O3D_POLYGON_HPP + +#include <cstddef> +#include <array> +#include <type_traits> +#include <tuple> +#include "math/vector.hpp" +#include "math/utils.hpp" +#include "o3d/deriv_vertex.hpp" +#include "o3d/tri_deriv.hpp" + +namespace engine::o3d::polygon { + +template<typename T> +concept PolygonVectorTypeConcept = engine::math::VectorTypeConcept<T> && (std::is_same_v<T, engine::math::Vector3> || std::is_same_v<T, engine::math::Vector4>); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> struct Polygon; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> +struct Polygon { + std::size_t points_count; + std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points; + + constexpr Polygon() : points_count { 0 } {} + constexpr Polygon(std::size_t points_count, std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points) + : points_count { points_count }, points { points } {} + + constexpr Polygon<VectorType, max_points_count + 2> clip_z(float z1, float z2) const & { + return + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::z, false>(z2, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::z, true >(z1, + *this)); + } + + constexpr Polygon<VectorType, max_points_count + 4> clip_xy(float x1, float y1, float x2, float y2) const & { + return + clip_aligned<VectorType, max_points_count + 3, engine::math::vector_coords::VectorCoord::y, false>(y2, + clip_aligned<VectorType, max_points_count + 2, engine::math::vector_coords::VectorCoord::x, false>(x2, + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::y, true >(y1, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::x, true >(x1, + *this)))); + } + + constexpr Polygon<VectorType, max_points_count> map_xy( + const engine::math::Vector2& from1, const engine::math::Vector2& from2, + const engine::math::Vector2& to1, const engine::math::Vector2& to2) const & { + Polygon<VectorType, max_points_count> polygon; + polygon.points_count = points_count; + for (std::size_t i = 0; i < points_count; i++) { + auto& p = polygon.points[i]; + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + }; + } else { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + points[i].vertex.w, + }; + } + p.b0 = points[i].b0; + p.b1 = points[i].b1; + } + return polygon; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, max_points_count - 2>> to_triangles() const & + requires (max_points_count >= 3) + { + std::array<engine::o3d::TriangleDerived<VectorType>, max_points_count - 2> triangles; + if (points_count < 3) return { 0, triangles }; + for (std::size_t i = 0; i < points_count - 2; i++) + triangles[i] = { points[0], points[i + 1], points[i + 2] }; + return { points_count - 2, triangles }; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, 0>> to_triangles() const & { + return { 0, {} }; + } +}; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived) { + return { 3, { triangle_derived.derived_vertex1, triangle_derived.derived_vertex2, triangle_derived.derived_vertex3 } }; +} + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon) +{ + using transposition = engine::math::vector_coords::transpose<engine::math::vector_coords::VectorCoord::x, coord_id>; + constexpr auto y_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::y>(); + constexpr auto z_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::z>(); + constexpr auto is_in = [](const engine::o3d::DerivedVertex<VectorType>& p, float boundary) constexpr { + if constexpr (keep_geq) return p.vertex.template v<coord_id>() >= boundary; + else return p.vertex.template v<coord_id>() <= boundary; + }; + Polygon<VectorType, max_points_count + 1> new_polygon; + for (size_t i = 0; i < polygon.points_count; i++) { + const auto& prev = polygon.points[(i + polygon.points_count - 1) % polygon.points_count]; + const auto& cur = polygon.points[i]; + if (is_in(prev, boundary) != is_in(cur, boundary)) { + float fac = (boundary - prev.vertex.template v<coord_id>()) / (cur.vertex.template v<coord_id>() - prev.vertex.template v<coord_id>()); + auto& new_point = new_polygon.points[new_polygon.points_count++]; + new_point.vertex.template v<coord_id>() = boundary; + new_point.vertex.template v<y_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<y_coord_id>(), cur.vertex.template v<y_coord_id>(), fac); + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + // called new_w because it represents w, but because we only need x, y and w, we use + // Vector3, and therefore the vector coordinate's name is z + float new_w = 1.f / ((1.f - fac) / prev.vertex.z + fac / cur.vertex.z); + new_point.vertex.template v<z_coord_id>() = new_w; + new_point.b0 = new_w * engine::math::utils::lerp(prev.b0 / prev.vertex.z, cur.b0 / cur.vertex.z, fac); + new_point.b1 = new_w * engine::math::utils::lerp(prev.b1 / prev.vertex.z, cur.b1 / cur.vertex.z, fac); + } else { // Vector4 + constexpr auto w_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::w>(); + new_point.vertex.template v<z_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<z_coord_id>(), cur.vertex.template v<z_coord_id>(), fac); + new_point.vertex.template v<w_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<w_coord_id>(), cur.vertex.template v<w_coord_id>(), fac); + new_point.b0 = engine::math::utils::lerp(prev.b0, cur.b0, fac); + new_point.b1 = engine::math::utils::lerp(prev.b1, cur.b1, fac); + } + } + if (is_in(cur, boundary)) + new_polygon.points[new_polygon.points_count++] = cur; + } + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr Polygon<engine::math::Vector3, max_points_count> div_by_w(const Polygon<engine::math::Vector4, max_points_count>& polygon) { + Polygon<engine::math::Vector3, max_points_count> new_polygon; + new_polygon.points_count = polygon.points_count; + for (std::size_t i = 0; i < polygon.points_count; i++) + new_polygon.points[i] = polygon.points[i].div_by_w(); + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr float signed_area_xy(const Polygon<engine::math::Vector3, max_points_count>& polygon) { + float res = 0.f; + if (polygon.points_count > 0) { + for (std::size_t i = 0; i < polygon.points_count - 1; i++) + res += polygon.points[i].vertex.xy().det(polygon.points[i + 1].vertex.xy()); + res += polygon.points[polygon.points_count - 1].vertex.xy().det(polygon.points[0].vertex.xy()); + } + return .5f * res; +} + +} + +#endif // O3D_POLYGON_HPP diff --git a/src/o3d/tri.hpp b/src/o3d/tri.hpp index 712c135..56ff1dd 100644 --- a/src/o3d/tri.hpp +++ b/src/o3d/tri.hpp @@ -12,8 +12,8 @@ struct Triangle { Vertex vertex2; Vertex vertex3; - constexpr TriangleDerived to_derived() const & { - return {{vertex1.vertex, 1.f, 0.f}, {vertex2.vertex, 0.f, 1.f}, {vertex3.vertex, 0.f, 0.f}}; + constexpr TriangleDerived<engine::math::Vector4> to_derived() const & { + return { { vertex1.vertex, 1.f, 0.f }, { vertex2.vertex, 0.f, 1.f }, { vertex3.vertex, 0.f, 0.f } }; } }; diff --git a/src/o3d/tri_deriv.cpp b/src/o3d/tri_deriv.cpp deleted file mode 100644 index 79e3fb4..0000000 --- a/src/o3d/tri_deriv.cpp +++ /dev/null @@ -1,313 +0,0 @@ -#include "o3d/tri_deriv.hpp" -#include <vector> -#include "math/vector.hpp" -#include "o3d/deriv_vertex.hpp" - -using namespace engine::o3d; - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _perspective_crop_x(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float x) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (x - q2->vertex.x) / dq2.x; - float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); - float fac2_b = r2w * fac2 / q1->vertex.w; - DerivedVertex r2{ - { - x, - q2->vertex.y + fac2 * dq2.y, - (fac2_b * q1->vertex.w * q1->vertex.z + (1.f - fac2_b) * q2->vertex.w * q2->vertex.z) / r2w, - r2w - }, - fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, - fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (x - q3->vertex.x) / dq3.x; - float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); - float fac3_b = r3w * fac3 / q1->vertex.w; - DerivedVertex r3{ - { - x, - q3->vertex.y + fac3 * dq3.y, - (fac3_b * q1->vertex.w * q1->vertex.z + (1.f - fac3_b) * q3->vertex.w * q3->vertex.z) / r3w, - r3w - }, - fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, - fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -static void _perspective_crop_y(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float y) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (y - q2->vertex.y) / dq2.y; - float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); - float fac2_b = r2w * fac2 / q1->vertex.w; - DerivedVertex r2{ - { - q2->vertex.x + fac2 * dq2.x, - y, - (fac2_b * q1->vertex.w * q1->vertex.z + (1.f - fac2_b) * q2->vertex.w * q2->vertex.z) / r2w, - r2w - }, - fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, - fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (y - q3->vertex.y) / dq3.y; - float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); - float fac3_b = r3w * fac3 / q1->vertex.w; - DerivedVertex r3{ - { - q3->vertex.x + fac3 * dq3.x, - y, - (fac3_b * q1->vertex.w * q1->vertex.z + (1.f - fac3_b) * q3->vertex.w * q3->vertex.z) / r3w, - r3w - }, - fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, - fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleDerived> TriangleDerived::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const { - std::vector<TriangleDerived> tris_final; - std::vector<TriangleDerived> tris1; - _perspective_crop_x(tris1, *this, (derived_vertex1.vertex.x < x1) | ((derived_vertex2.vertex.x < x1) << 1) | ((derived_vertex3.vertex.x < x1) << 2), x1); - for (auto t1 : tris1) { - std::vector<TriangleDerived> tris2; - _perspective_crop_x(tris2, t1, (t1.derived_vertex1.vertex.x > x2) | ((t1.derived_vertex2.vertex.x > x2) << 1) | ((t1.derived_vertex3.vertex.x > x2) << 2), x2); - for (auto t2 : tris2) { - std::vector<TriangleDerived> tris3; - _perspective_crop_y(tris3, t2, (t2.derived_vertex1.vertex.y < y1) | ((t2.derived_vertex2.vertex.y < y1) << 1) | ((t2.derived_vertex3.vertex.y < y1) << 2), y1); - for (auto t3 : tris3) - _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.vertex.y > y2) | ((t3.derived_vertex2.vertex.y > y2) << 1) | ((t3.derived_vertex3.vertex.y > y2) << 2), y2); - } - } - return tris_final; -} - -static void _crop_z(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float z) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (z - q2->vertex.z) / dq2.z; - DerivedVertex r2{ - { - q2->vertex.x + fac2 * dq2.x, - q2->vertex.y + fac2 * dq2.y, - z, - q2->vertex.w + fac2 * dq2.w - }, - fac2 * q1->b0 + (1.f - fac2) * q2->b0, - fac2 * q1->b1 + (1.f - fac2) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (z - q3->vertex.z) / dq3.z; - DerivedVertex r3{ - { - q3->vertex.x + fac3 * dq3.x, - q3->vertex.y + fac3 * dq3.y, - z, - q3->vertex.w + fac3 * dq3.w - }, - fac3 * q1->b0 + (1.f - fac3) * q3->b0, - fac3 * q1->b1 + (1.f - fac3) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleDerived> TriangleDerived::crop_z_out(float z1, float z2) const { - std::vector<TriangleDerived> tris; - _crop_z(tris, *this, (derived_vertex1.vertex.z < z1) | ((derived_vertex2.vertex.z < z1) << 1) | ((derived_vertex3.vertex.z < z1) << 2), z1); - std::vector<TriangleDerived> tris2; - for (auto t : tris) - _crop_z(tris2, t, (t.derived_vertex1.vertex.z > z2) | ((t.derived_vertex2.vertex.z > z2) << 1) | ((t.derived_vertex3.vertex.z > z2) << 2), z2); - return tris2; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT diff --git a/src/o3d/tri_deriv.hpp b/src/o3d/tri_deriv.hpp index 65713ed..64369fc 100644 --- a/src/o3d/tri_deriv.hpp +++ b/src/o3d/tri_deriv.hpp @@ -1,23 +1,16 @@ #ifndef O3D_TRI_VERTEX_HPP #define O3D_TRI_VERTEX_HPP -#include <vector> #include "o3d/vertex.hpp" #include "o3d/deriv_vertex.hpp" namespace engine::o3d { +template<engine::math::VectorTypeConcept VectorType> struct TriangleDerived { - DerivedVertex derived_vertex1; - DerivedVertex derived_vertex2; - DerivedVertex derived_vertex3; - - std::vector<TriangleDerived> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const; - std::vector<TriangleDerived> crop_z_out(float z1, float z2) const; - - constexpr TriangleDerived div_by_w() const & { - return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()}; - } + DerivedVertex<VectorType> derived_vertex1; + DerivedVertex<VectorType> derived_vertex2; + DerivedVertex<VectorType> derived_vertex3; }; } |
