diff options
author | vimene <vincent.menegaux@gmail.com> | 2023-12-09 06:33:39 +0100 |
---|---|---|
committer | vimene <vincent.menegaux@gmail.com> | 2023-12-09 06:33:39 +0100 |
commit | bf39fef7eed69e6d5ecfa272607cbf0fcc53b9a6 (patch) | |
tree | 81ac781a634f7618809d6322e1a2d8b544cbc798 /src/o3d | |
parent | 19c3e2b83c3c8b58576050b448f2f35d0687e717 (diff) | |
download | engine-bf39fef7eed69e6d5ecfa272607cbf0fcc53b9a6.tar.gz |
fixed perspective calculations
Diffstat (limited to 'src/o3d')
-rw-r--r-- | src/o3d/deriv_vertex.cpp | 11 | ||||
-rw-r--r-- | src/o3d/deriv_vertex.h | 19 | ||||
-rw-r--r-- | src/o3d/tri_deriv_vertex.cpp | 321 | ||||
-rw-r--r-- | src/o3d/tri_deriv_vertex.h | 24 | ||||
-rw-r--r-- | src/o3d/tri_vertex.cpp | 308 | ||||
-rw-r--r-- | src/o3d/tri_vertex.h | 17 | ||||
-rw-r--r-- | src/o3d/vertex.cpp | 4 | ||||
-rw-r--r-- | src/o3d/vertex.h | 1 |
8 files changed, 382 insertions, 323 deletions
diff --git a/src/o3d/deriv_vertex.cpp b/src/o3d/deriv_vertex.cpp new file mode 100644 index 0000000..dcb2bff --- /dev/null +++ b/src/o3d/deriv_vertex.cpp @@ -0,0 +1,11 @@ +#include "o3d/deriv_vertex.h" +#include "math/vector.h" + +using namespace engine::o3d; + +DerivedVertex4::DerivedVertex4(engine::math::Vector4 point, float b0, float b1) : point{point}, b0{b0}, b1{b1} { +} + +DerivedVertex4 DerivedVertex4::div_by_w() const { + return {point.div_by_w(), b0, b1}; +} diff --git a/src/o3d/deriv_vertex.h b/src/o3d/deriv_vertex.h new file mode 100644 index 0000000..8945696 --- /dev/null +++ b/src/o3d/deriv_vertex.h @@ -0,0 +1,19 @@ +#ifndef O3D_DERIV_VERTEX_H +#define O3D_DERIV_VERTEX_H + +#include "math/vector.h" + +namespace engine::o3d { + +class DerivedVertex4 { + public: + engine::math::Vector4 point; + float b0, b1; + + DerivedVertex4(engine::math::Vector4 point, float b0, float b1); + DerivedVertex4 div_by_w() const; +}; + +} + +#endif // O3D_DERIV_VERTEX_H diff --git a/src/o3d/tri_deriv_vertex.cpp b/src/o3d/tri_deriv_vertex.cpp new file mode 100644 index 0000000..3605b51 --- /dev/null +++ b/src/o3d/tri_deriv_vertex.cpp @@ -0,0 +1,321 @@ +#include "o3d/tri_deriv_vertex.h" +#include <vector> +#include "math/vector.h" +#include "o3d/deriv_vertex.h" + +using namespace engine::o3d; + +TriangleDerivedVertex4::TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3) + : derived_vertex1{derived_vertex1}, derived_vertex2{derived_vertex2}, derived_vertex3{derived_vertex3} { +} + +#define P1_OUT 1 +#define P2_OUT 2 +#define P3_OUT 4 +static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float x) { + switch (n) { + case 0: + tris.push_back(t); + break; + case P1_OUT: + case P2_OUT: + case P3_OUT: + case P2_OUT | P3_OUT: + case P1_OUT | P3_OUT: + case P1_OUT | P2_OUT: + { + DerivedVertex4* q1; + DerivedVertex4* q2; + DerivedVertex4* q3; + switch (n) { + case P1_OUT: + case P2_OUT | P3_OUT: + q1 = &t.derived_vertex1; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex3; + break; + case P2_OUT: + case P1_OUT | P3_OUT: + q1 = &t.derived_vertex2; + q2 = &t.derived_vertex1; + q3 = &t.derived_vertex3; + break; + case P3_OUT: + case P1_OUT | P2_OUT: + q1 = &t.derived_vertex3; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex1; + break; + } + engine::math::Vector4 dq2 = q1->point - q2->point; + float fac2 = (x - q2->point.x) / dq2.x; + float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w); + float fac2_b = r2w * fac2 / q1->point.w; + DerivedVertex4 r2{ + { + x, + q2->point.y + fac2 * dq2.y, + fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z, + r2w + }, + fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, + fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 + }; + engine::math::Vector4 dq3 = q1->point - q3->point; + float fac3 = (x - q3->point.x) / dq3.x; + float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w); + float fac3_b = r3w * fac3 / q1->point.w; + DerivedVertex4 r3{ + { + x, + q3->point.y + fac3 * dq3.y, + fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z, + r3w + }, + fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, + fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 + }; + switch (n) { + case P1_OUT: + tris.push_back({r3, *q2, *q3}); + tris.push_back({r3, r2, *q2}); + break; + case P2_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P3_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P2_OUT | P3_OUT: + tris.push_back({*q1, r2, r3}); + break; + case P1_OUT | P3_OUT: + tris.push_back({*q1, r3, r2}); + break; + case P1_OUT | P2_OUT: + tris.push_back({*q1, r3, r2}); + break; + } + } + break; + case P1_OUT | P2_OUT | P3_OUT: + break; + } +} + +static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float y) { + switch (n) { + case 0: + tris.push_back(t); + break; + case P1_OUT: + case P2_OUT: + case P3_OUT: + case P2_OUT | P3_OUT: + case P1_OUT | P3_OUT: + case P1_OUT | P2_OUT: + { + DerivedVertex4* q1; + DerivedVertex4* q2; + DerivedVertex4* q3; + switch (n) { + case P1_OUT: + case P2_OUT | P3_OUT: + q1 = &t.derived_vertex1; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex3; + break; + case P2_OUT: + case P1_OUT | P3_OUT: + q1 = &t.derived_vertex2; + q2 = &t.derived_vertex1; + q3 = &t.derived_vertex3; + break; + case P3_OUT: + case P1_OUT | P2_OUT: + q1 = &t.derived_vertex3; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex1; + break; + } + engine::math::Vector4 dq2 = q1->point - q2->point; + float fac2 = (y - q2->point.y) / dq2.y; + float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w); + float fac2_b = r2w * fac2 / q1->point.w; + DerivedVertex4 r2{ + { + q2->point.x + fac2 * dq2.x, + y, + fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z, + r2w + }, + fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, + fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 + }; + engine::math::Vector4 dq3 = q1->point - q3->point; + float fac3 = (y - q3->point.y) / dq3.y; + float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w); + float fac3_b = r3w * fac3 / q1->point.w; + DerivedVertex4 r3{ + { + q3->point.x + fac3 * dq3.x, + y, + fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z, + r3w + }, + fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, + fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 + }; + switch (n) { + case P1_OUT: + tris.push_back({r3, *q2, *q3}); + tris.push_back({r3, r2, *q2}); + break; + case P2_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P3_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P2_OUT | P3_OUT: + tris.push_back({*q1, r2, r3}); + break; + case P1_OUT | P3_OUT: + tris.push_back({*q1, r3, r2}); + break; + case P1_OUT | P2_OUT: + tris.push_back({*q1, r3, r2}); + break; + } + } + break; + case P1_OUT | P2_OUT | P3_OUT: + break; + } +} + +std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const { + std::vector<TriangleDerivedVertex4> tris_final; + std::vector<TriangleDerivedVertex4> tris1; + _perspective_crop_x(tris1, *this, (derived_vertex1.point.x < x1) | ((derived_vertex2.point.x < x1) << 1) | ((derived_vertex3.point.x < x1) << 2), x1); + for (auto t1 : tris1) { + std::vector<TriangleDerivedVertex4> tris2; + _perspective_crop_x(tris2, t1, (t1.derived_vertex1.point.x > x2) | ((t1.derived_vertex2.point.x > x2) << 1) | ((t1.derived_vertex3.point.x > x2) << 2), x2); + for (auto t2 : tris2) { + std::vector<TriangleDerivedVertex4> tris3; + _perspective_crop_y(tris3, t2, (t2.derived_vertex1.point.y < y1) | ((t2.derived_vertex2.point.y < y1) << 1) | ((t2.derived_vertex3.point.y < y1) << 2), y1); + for (auto t3 : tris3) + _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.point.y > y2) | ((t3.derived_vertex2.point.y > y2) << 1) | ((t3.derived_vertex3.point.y > y2) << 2), y2); + } + } + return tris_final; +} + +static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float z) { + switch (n) { + case 0: + tris.push_back(t); + break; + case P1_OUT: + case P2_OUT: + case P3_OUT: + case P2_OUT | P3_OUT: + case P1_OUT | P3_OUT: + case P1_OUT | P2_OUT: + { + DerivedVertex4* q1; + DerivedVertex4* q2; + DerivedVertex4* q3; + switch (n) { + case P1_OUT: + case P2_OUT | P3_OUT: + q1 = &t.derived_vertex1; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex3; + break; + case P2_OUT: + case P1_OUT | P3_OUT: + q1 = &t.derived_vertex2; + q2 = &t.derived_vertex1; + q3 = &t.derived_vertex3; + break; + case P3_OUT: + case P1_OUT | P2_OUT: + q1 = &t.derived_vertex3; + q2 = &t.derived_vertex2; + q3 = &t.derived_vertex1; + break; + } + engine::math::Vector4 dq2 = q1->point - q2->point; + float fac2 = (z - q2->point.z) / dq2.z; + DerivedVertex4 r2{ + { + q2->point.x + fac2 * dq2.x, + q2->point.y + fac2 * dq2.y, + z, + q2->point.w + fac2 * dq2.w + }, + fac2 * q1->b0 + (1.f - fac2) * q2->b0, + fac2 * q1->b1 + (1.f - fac2) * q2->b1 + }; + engine::math::Vector4 dq3 = q1->point - q3->point; + float fac3 = (z - q3->point.z) / dq3.z; + DerivedVertex4 r3{ + { + q3->point.x + fac3 * dq3.x, + q3->point.y + fac3 * dq3.y, + z, + q3->point.w + fac3 * dq3.w + }, + fac3 * q1->b0 + (1.f - fac3) * q3->b0, + fac3 * q1->b1 + (1.f - fac3) * q3->b1 + }; + switch (n) { + case P1_OUT: + tris.push_back({r3, *q2, *q3}); + tris.push_back({r3, r2, *q2}); + break; + case P2_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P3_OUT: + tris.push_back({r2, *q3, *q2}); + tris.push_back({r2, r3, *q3}); + break; + case P2_OUT | P3_OUT: + tris.push_back({*q1, r2, r3}); + break; + case P1_OUT | P3_OUT: + tris.push_back({*q1, r3, r2}); + break; + case P1_OUT | P2_OUT: + tris.push_back({*q1, r3, r2}); + break; + } + } + break; + case P1_OUT | P2_OUT | P3_OUT: + break; + } +} + +std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::crop_z_out(float z1, float z2) const { + std::vector<TriangleDerivedVertex4> tris; + _crop_z(tris, *this, (derived_vertex1.point.z < z1) | ((derived_vertex2.point.z < z1) << 1) | ((derived_vertex3.point.z < z1) << 2), z1); + std::vector<TriangleDerivedVertex4> tris2; + for (auto t : tris) + _crop_z(tris2, t, (t.derived_vertex1.point.z > z2) | ((t.derived_vertex2.point.z > z2) << 1) | ((t.derived_vertex3.point.z > z2) << 2), z2); + return tris2; +} +#undef P1_OUT +#undef P2_OUT +#undef P3_OUT + +TriangleDerivedVertex4 TriangleDerivedVertex4::div_by_w() const { + return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()}; +} diff --git a/src/o3d/tri_deriv_vertex.h b/src/o3d/tri_deriv_vertex.h new file mode 100644 index 0000000..41ed4dc --- /dev/null +++ b/src/o3d/tri_deriv_vertex.h @@ -0,0 +1,24 @@ +#ifndef O3D_TRI_DERIV_VERTEX_H +#define O3D_TRI_DERIV_VERTEX_H + +#include <vector> +#include "o3d/vertex.h" +#include "o3d/deriv_vertex.h" + +namespace engine::o3d { + +class TriangleDerivedVertex4 { + public: + DerivedVertex4 derived_vertex1; + DerivedVertex4 derived_vertex2; + DerivedVertex4 derived_vertex3; + + TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3); + std::vector<TriangleDerivedVertex4> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const; + std::vector<TriangleDerivedVertex4> crop_z_out(float z1, float z2) const; + TriangleDerivedVertex4 div_by_w() const; +}; + +} + +#endif // O3D_TRI_DERIV_VERTEX_H diff --git a/src/o3d/tri_vertex.cpp b/src/o3d/tri_vertex.cpp index bda219a..08f5e7e 100644 --- a/src/o3d/tri_vertex.cpp +++ b/src/o3d/tri_vertex.cpp @@ -2,315 +2,15 @@ #include <vector> #include "math/vector.h" #include "o3d/vertex_data.h" +#include "o3d/deriv_vertex.h" #include "o3d/vertex.h" -#include "o3d/tri_vertex.h" +#include "o3d/tri_deriv_vertex.h" using namespace engine::o3d; -TriangleVertex3::TriangleVertex3(Vertex3 vertex1, Vertex3 vertex2, Vertex3 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { -} - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _crop_x(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float x) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex3* q1; - Vertex3* q2; - Vertex3* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector3 dq2 = q1->point - q2->point; - float fac2 = (x - q2->point.x) / dq2.x; - Vertex3 r2{ - { - x, - q2->point.y + fac2 * dq2.y, - q2->point.z + fac2 * dq2.z - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector3 dq3 = q1->point - q3->point; - float fac3 = (x - q3->point.x) / dq3.x; - Vertex3 r3{ - { - x, - q3->point.y + fac3 * dq3.y, - q3->point.z + fac3 * dq3.z - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -static void _crop_y(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float y) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex3* q1; - Vertex3* q2; - Vertex3* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector3 dq2 = q1->point - q2->point; - float fac2 = (y - q2->point.y) / dq2.y; - Vertex3 r2{ - { - q2->point.x + fac2 * dq2.x, - y, - q2->point.z + fac2 * dq2.z - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector3 dq3 = q1->point - q3->point; - float fac3 = (y - q3->point.y) / dq3.y; - Vertex3 r3{ - { - q3->point.x + fac3 * dq3.x, - y, - q3->point.z + fac3 * dq3.z - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleVertex3> TriangleVertex3::crop_xy_out(float x1, float x2, float y1, float y2) const { - std::vector<TriangleVertex3> tris_final; - std::vector<TriangleVertex3> tris1; - _crop_x(tris1, *this, (vertex1.point.x < x1) | ((vertex2.point.x < x1) << 1) | ((vertex3.point.x < x1) << 2), x1); - for (auto t1 : tris1) { - std::vector<TriangleVertex3> tris2; - _crop_x(tris2, t1, (t1.vertex1.point.x > x2) | ((t1.vertex2.point.x > x2) << 1) | ((t1.vertex3.point.x > x2) << 2), x2); - for (auto t2 : tris2) { - std::vector<TriangleVertex3> tris3; - _crop_y(tris3, t2, (t2.vertex1.point.y < y1) | ((t2.vertex2.point.y < y1) << 1) | ((t2.vertex3.point.y < y1) << 2), y1); - for (auto t3 : tris3) - _crop_y(tris_final, t3, (t3.vertex1.point.y > y2) | ((t3.vertex2.point.y > y2) << 1) | ((t3.vertex3.point.y > y2) << 2), y2); - } - } - return tris_final; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT - TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { } -TriangleVertex4::TriangleVertex4(TriangleVertex3 triangle) : vertex1{triangle.vertex1}, vertex2{triangle.vertex2}, vertex3{triangle.vertex3} { -} - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _crop_z(std::vector<TriangleVertex4>& tris, TriangleVertex4 t, int n, float z) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex4* q1; - Vertex4* q2; - Vertex4* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector4 dq2 = q1->point - q2->point; - float fac2 = (z - q2->point.z) / dq2.z; - Vertex4 r2{ - { - q2->point.x + fac2 * dq2.x, - q2->point.y + fac2 * dq2.y, - z, - q2->point.w + fac2 * dq2.w - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector4 dq3 = q1->point - q3->point; - float fac3 = (z - q3->point.z) / dq3.z; - Vertex4 r3{ - { - q3->point.x + fac3 * dq3.x, - q3->point.y + fac3 * dq3.y, - z, - q3->point.w + fac3 * dq3.w - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleVertex4> TriangleVertex4::crop_z_out(float z1, float z2) const { - std::vector<TriangleVertex4> tris; - _crop_z(tris, *this, (vertex1.point.z < z1) | ((vertex2.point.z < z1) << 1) | ((vertex3.point.z < z1) << 2), z1); - std::vector<TriangleVertex4> tris2; - for (auto t : tris) - _crop_z(tris2, t, (t.vertex1.point.z > z2) | ((t.vertex2.point.z > z2) << 1) | ((t.vertex3.point.z > z2) << 2), z2); - return tris2; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT - -TriangleVertex3 TriangleVertex4::div_by_w() const { - return {vertex1.div_by_w(), vertex2.div_by_w(), vertex3.div_by_w()}; +TriangleDerivedVertex4 TriangleVertex4::to_derived() const { + return {{vertex1.point, 1.f, 0.f}, {vertex2.point, 0.f, 1.f}, {vertex3.point, 0.f, 0.f}}; } diff --git a/src/o3d/tri_vertex.h b/src/o3d/tri_vertex.h index 368a5e0..715f649 100644 --- a/src/o3d/tri_vertex.h +++ b/src/o3d/tri_vertex.h @@ -1,21 +1,12 @@ #ifndef O3D_TRI_VERTEX_H #define O3D_TRI_VERTEX_H -#include "o3d/vertex.h" #include <vector> +#include "o3d/vertex.h" +#include "o3d/tri_deriv_vertex.h" namespace engine::o3d { -class TriangleVertex3 { - public: - Vertex3 vertex1; - Vertex3 vertex2; - Vertex3 vertex3; - - TriangleVertex3(Vertex3 vertex1, Vertex3 vertex2, Vertex3 vertex3); - std::vector<TriangleVertex3> crop_xy_out(float x1, float x2, float y1, float y2) const; -}; - class TriangleVertex4 { public: Vertex4 vertex1; @@ -23,9 +14,7 @@ class TriangleVertex4 { Vertex4 vertex3; TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3); - TriangleVertex4(TriangleVertex3 triangle); - std::vector<TriangleVertex4> crop_z_out(float z1, float z2) const; - TriangleVertex3 div_by_w() const; + TriangleDerivedVertex4 to_derived() const; }; } diff --git a/src/o3d/vertex.cpp b/src/o3d/vertex.cpp index 641eef4..ec9c05f 100644 --- a/src/o3d/vertex.cpp +++ b/src/o3d/vertex.cpp @@ -12,7 +12,3 @@ Vertex4::Vertex4(engine::math::Vector4 point, VertexData data) : point{point}, d Vertex4::Vertex4(Vertex3 vertex) : point{vertex.point}, data{vertex.data} { } - -Vertex3 Vertex4::div_by_w() const { - return {point.div_by_w(), data}; -} diff --git a/src/o3d/vertex.h b/src/o3d/vertex.h index 022fdf7..b0dd195 100644 --- a/src/o3d/vertex.h +++ b/src/o3d/vertex.h @@ -21,7 +21,6 @@ class Vertex4 { Vertex4(engine::math::Vector4 point, VertexData data); Vertex4(Vertex3 vertex); - Vertex3 div_by_w() const; }; } |