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authorvimene <vincent.menegaux@gmail.com>2026-02-03 20:26:01 +0100
committervimene <vincent.menegaux@gmail.com>2026-02-03 20:26:01 +0100
commitcbf7d23623b5bb2d2092cb6c86bc965138b4ea75 (patch)
tree7234b255b871cecca24aadc03c8d0857202f48e4 /src/o3d
parent0d10b77f77459333c5549711334f417623ab1f3e (diff)
downloadengine-cbf7d23623b5bb2d2092cb6c86bc965138b4ea75.tar.gz
added mipmaps for the hw renderer, improvementsHEADmain
This commit add mipmaps, but for now, mipmaps are generated on the gpu at runtime. We should generate them in advance. - added mipmaps for the hardware renderer - renamed stb_image.c to stb_image.cpp - add compiler flag to stb_image.cpp to prevent warning - added pipe notation for various objects to have all clipping functions be left to right. We need this for the time being because dot notation would considerably complicate the current implementation - small improvements
Diffstat (limited to 'src/o3d')
-rw-r--r--src/o3d/mesh.cpp10
-rw-r--r--src/o3d/mesh.hpp4
-rw-r--r--src/o3d/polygon.hpp69
3 files changed, 56 insertions, 27 deletions
diff --git a/src/o3d/mesh.cpp b/src/o3d/mesh.cpp
index fc5ff78..c3314b4 100644
--- a/src/o3d/mesh.cpp
+++ b/src/o3d/mesh.cpp
@@ -21,7 +21,7 @@ struct VertexIndicesHasher {
}
};
-Mesh Mesh::plane(float width, float height) {
+Mesh Mesh::plane(float width, float height) noexcept {
const float w2 = width / 2,
h2 = height / 2;
return {
@@ -50,18 +50,18 @@ Mesh Mesh::plane(float width, float height) {
};
}
-std::tuple<std::vector<engine::vk::Vertex>, std::vector<uint16_t>> Mesh::linearize_indices() const & {
+std::tuple<std::vector<engine::vk::Vertex>, std::vector<uint16_t>> Mesh::linearize_indices() const & noexcept {
std::unordered_map<std::array<size_t, 3>, size_t, VertexIndicesHasher<3>> unique_vertices;
std::vector<engine::vk::Vertex> linearized_vertices;
std::vector<uint16_t> linearized_indices;
- for (const auto& triangle_indices : this->indices) {
+ for (const auto& triangle_indices : indices) {
for (const auto& vertex_indices : triangle_indices) {
auto it = unique_vertices.find(vertex_indices);
if (it == unique_vertices.end()) {
- linearized_vertices.emplace_back(this->vertices[vertex_indices[0]], this->normals[vertex_indices[1]], this->uvs[vertex_indices[2]]);
+ linearized_vertices.emplace_back(vertices[vertex_indices[0]], normals[vertex_indices[1]], uvs[vertex_indices[2]]);
size_t idx = linearized_vertices.size() - 1;
- unique_vertices.emplace(vertex_indices, idx);
+ unique_vertices[vertex_indices] = idx;
linearized_indices.emplace_back(idx);
} else {
linearized_indices.emplace_back((*it).second);
diff --git a/src/o3d/mesh.hpp b/src/o3d/mesh.hpp
index d1d3f1c..cac0f62 100644
--- a/src/o3d/mesh.hpp
+++ b/src/o3d/mesh.hpp
@@ -13,7 +13,7 @@
namespace engine::o3d {
struct Mesh {
- static Mesh plane(float width, float height);
+ static Mesh plane(float width, float height) noexcept;
std::vector<engine::math::Vector3> vertices;
std::vector<engine::math::Vector3> normals;
@@ -22,7 +22,7 @@ struct Mesh {
// TODO: find a better way to do this. This workaround is due to the fact that vulkan only
// accepts a single index, not an index for each attributes
- std::tuple<std::vector<engine::vk::Vertex>, std::vector<uint16_t>> linearize_indices() const &;
+ std::tuple<std::vector<engine::vk::Vertex>, std::vector<uint16_t>> linearize_indices() const & noexcept;
};
}
diff --git a/src/o3d/polygon.hpp b/src/o3d/polygon.hpp
index 5ede910..47ecafe 100644
--- a/src/o3d/polygon.hpp
+++ b/src/o3d/polygon.hpp
@@ -17,11 +17,39 @@ concept PolygonVectorTypeConcept = engine::math::VectorTypeConcept<T> && (std::i
template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> struct Polygon;
+class ToPolygon {
+ public:
+ constexpr ToPolygon() {}
+};
+
template<engine::math::VectorTypeConcept VectorType>
-constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived);
+constexpr Polygon<VectorType, 3> operator|(const engine::o3d::TriangleDerived<VectorType>& triangle_derived, ToPolygon);
template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq>
-constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon);
+class ClipAligned {
+ public:
+ constexpr ClipAligned(float boundary) : m_boundary { boundary } {}
+
+ constexpr float boundary() const & {
+ return m_boundary;
+ }
+ private:
+ float m_boundary;
+};
+
+template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq>
+constexpr Polygon<VectorType, max_points_count + 1> operator|(const Polygon<VectorType, max_points_count>& polygon,
+ ClipAligned<VectorType, max_points_count, coord_id, keep_geq> clip_aligned);
+
+class DivByW {
+ public:
+ constexpr DivByW() {}
+};
+
+class SignedAreaXY {
+ public:
+ constexpr SignedAreaXY() {}
+};
template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count>
struct Polygon {
@@ -33,19 +61,19 @@ struct Polygon {
: points_count { points_count }, points { points } {}
constexpr Polygon<VectorType, max_points_count + 2> clip_z(float z1, float z2) const & {
- return
- clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::z, false>(z2,
- clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::z, true >(z1,
- *this));
+ return *this
+ | ClipAligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::z, true >(z1)
+ | ClipAligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::z, false>(z2)
+ ;
}
constexpr Polygon<VectorType, max_points_count + 4> clip_xy(float x1, float y1, float x2, float y2) const & {
- return
- clip_aligned<VectorType, max_points_count + 3, engine::math::vector_coords::VectorCoord::y, false>(y2,
- clip_aligned<VectorType, max_points_count + 2, engine::math::vector_coords::VectorCoord::x, false>(x2,
- clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::y, true >(y1,
- clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::x, true >(x1,
- *this))));
+ return *this
+ | ClipAligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::x, true >(x1)
+ | ClipAligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::y, true >(y1)
+ | ClipAligned<VectorType, max_points_count + 2, engine::math::vector_coords::VectorCoord::x, false>(x2)
+ | ClipAligned<VectorType, max_points_count + 3, engine::math::vector_coords::VectorCoord::y, false>(y2)
+ ;
}
constexpr Polygon<VectorType, max_points_count> map_xy(
@@ -89,12 +117,13 @@ struct Polygon {
};
template<engine::math::VectorTypeConcept VectorType>
-constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived) {
+constexpr Polygon<VectorType, 3> operator|(const engine::o3d::TriangleDerived<VectorType>& triangle_derived, ToPolygon) {
return { 3, { triangle_derived.derived_vertex1, triangle_derived.derived_vertex2, triangle_derived.derived_vertex3 } };
}
template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq>
-constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon)
+constexpr Polygon<VectorType, max_points_count + 1> operator|(const Polygon<VectorType, max_points_count>& polygon,
+ ClipAligned<VectorType, max_points_count, coord_id, keep_geq> clip_aligned)
{
using transposition = engine::math::vector_coords::transpose<engine::math::vector_coords::VectorCoord::x, coord_id>;
constexpr auto y_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::y>();
@@ -107,10 +136,10 @@ constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary,
for (size_t i = 0; i < polygon.points_count; i++) {
const auto& prev = polygon.points[(i + polygon.points_count - 1) % polygon.points_count];
const auto& cur = polygon.points[i];
- if (is_in(prev, boundary) != is_in(cur, boundary)) {
- float fac = (boundary - prev.vertex.template v<coord_id>()) / (cur.vertex.template v<coord_id>() - prev.vertex.template v<coord_id>());
+ if (is_in(prev, clip_aligned.boundary()) != is_in(cur, clip_aligned.boundary())) {
+ float fac = (clip_aligned.boundary() - prev.vertex.template v<coord_id>()) / (cur.vertex.template v<coord_id>() - prev.vertex.template v<coord_id>());
auto& new_point = new_polygon.points[new_polygon.points_count++];
- new_point.vertex.template v<coord_id>() = boundary;
+ new_point.vertex.template v<coord_id>() = clip_aligned.boundary();
new_point.vertex.template v<y_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<y_coord_id>(), cur.vertex.template v<y_coord_id>(), fac);
if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) {
// called new_w because it represents w, but because we only need x, y and w, we use
@@ -127,14 +156,14 @@ constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary,
new_point.b1 = engine::math::utils::lerp(prev.b1, cur.b1, fac);
}
}
- if (is_in(cur, boundary))
+ if (is_in(cur, clip_aligned.boundary()))
new_polygon.points[new_polygon.points_count++] = cur;
}
return new_polygon;
}
template<std::size_t max_points_count>
-constexpr Polygon<engine::math::Vector3, max_points_count> div_by_w(const Polygon<engine::math::Vector4, max_points_count>& polygon) {
+constexpr Polygon<engine::math::Vector3, max_points_count> operator|(const Polygon<engine::math::Vector4, max_points_count>& polygon, DivByW) {
Polygon<engine::math::Vector3, max_points_count> new_polygon;
new_polygon.points_count = polygon.points_count;
for (std::size_t i = 0; i < polygon.points_count; i++)
@@ -143,7 +172,7 @@ constexpr Polygon<engine::math::Vector3, max_points_count> div_by_w(const Polygo
}
template<std::size_t max_points_count>
-constexpr float signed_area_xy(const Polygon<engine::math::Vector3, max_points_count>& polygon) {
+constexpr float operator|(const Polygon<engine::math::Vector3, max_points_count>& polygon, SignedAreaXY) {
float res = 0.f;
if (polygon.points_count > 0) {
for (std::size_t i = 0; i < polygon.points_count - 1; i++)