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authorvimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
committervimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
commit175c71637b6bea6dcdd0faf3d614339983809bb1 (patch)
tree9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/renderer.hpp
parentdb41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff)
downloadengine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly. - use the Sutherland–Hodgman algorithm, with some minor changes - made clipping more general, allowing clipping of any coordinate, before and after division by w - compute the z coordinate only at the fragment stage instead of each time clipping creates / moves a vertex, in addition to the fragment stage - added VectorCoords to choose at compile-time different coordinates based on a template argument - added transpose struct to allow shuffling of vectors coordinates - added math::utils::lerp which interpolate linearly a float - added Vector{2,3,4}::map() which maps a vector from one range to another - added template parameter to DerivedVertex (and therefore TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/renderer.hpp')
-rw-r--r--src/renderer.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderer.hpp b/src/renderer.hpp
index ea79fce..6725f70 100644
--- a/src/renderer.hpp
+++ b/src/renderer.hpp
@@ -30,7 +30,7 @@ class Renderer {
private:
std::vector<float> depth_buf;
- void _draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived& triangle);
+ void _draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived<engine::math::Vector3>& triangle);
};
}