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authorvimene <vincent.menegaux@gmail.com>2023-11-21 02:26:46 +0100
committervimene <vincent.menegaux@gmail.com>2023-11-21 02:26:46 +0100
commit5f5d5d07c3ea8bead4241d6cce9ee14be226610b (patch)
treec7ff40a360cc6fb4096047f3c6bba22ebb349d8a /x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
parentccd5e68160be5037782516253cb9a5ffa4b830a6 (diff)
downloadengine-5f5d5d07c3ea8bead4241d6cce9ee14be226610b.tar.gz
started working on windows support
Diffstat (limited to 'x86_64-w64-mingw32/include/SDL2/SDL_opengles.h')
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diff --git a/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h b/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengles.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
+ */
+#include "SDL_config.h"
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
+#else
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif