diff options
Diffstat (limited to 'Makefile.am')
| -rw-r--r-- | Makefile.am | 88 |
1 files changed, 3 insertions, 85 deletions
diff --git a/Makefile.am b/Makefile.am index 1930529..6e7a500 100644 --- a/Makefile.am +++ b/Makefile.am @@ -1,27 +1,9 @@ +include common.am + +SUBDIRS = src src/spvshaders EXTRA_DIST = m4/NOTES ACLOCAL_AMFLAGS = -Im4 --install -# TODO: right now, the source tree and the install tree must share the same structure, which is very -# bad, because for example this causes "src" to be used as a final directory -# TODO: make variable for each subdirectory name, instead of copying it everywhere -# TODO: we shouldn't have everything in a single Makefile.am -if DEBUG -ASSETS_DIR_CPP = $(srcdir)/assets -ASSETS_OBJS_DIR_CPP = $(srcdir)/assets/objs -ASSETS_TEXTURES_DIR_CPP = $(srcdir)/assets/textures -SHADERS_DIR_CPP = $(builddir) -else -ASSETS_DIR_CPP = assets -ASSETS_OBJS_DIR_CPP = assets/objs -ASSETS_TEXTURES_DIR_CPP = assets/textures -SHADERS_DIR_CPP = shaders -endif - -enginedir = $(datarootdir)/engine -assetsdir = $(enginedir)/assets -assets_objsdir = $(assetsdir)/objs -assets_texturesdir = $(assetsdir)/textures -shadersdir = $(enginedir)/shaders assets_objs_DATA = \ assets/objs/suzanne.obj \ assets/objs/viking_room.obj @@ -41,67 +23,3 @@ EXTRA_DIST += $(assets_objs_DATA) $(assets_textures_DATA) # comes from here https://sketchfab.com/3d-models/viking-room-a49f1b8e4f5c4ecf9e1fe7d81915ad38, # modified by the author(s) of the vulkan tutorials (see # https://docs.vulkan.org/tutorial/latest/08_Loading_models.html#_sample_mesh) - -engine_PROGRAMS = engine -shaders_SCRIPTS = shader.spv -noinst_PROGRAMS = shader.spv.rmext -CLEANFILES = shader.spv shader.spv.rmext - -engine_SOURCES = \ - src/engine.cpp \ - src/renderer.hpp src/renderer.cpp \ - src/obj_parser.hpp src/obj_parser.cpp \ - src/vulkan_utils.hpp \ - src/path_utils.hpp src/path_utils.cpp \ - src/stb_image.h \ - src/stb_image.cpp \ - src/fb/fb.hpp \ - src/fb/chfb.hpp src/fb/chfb.cpp \ - src/fb/pixfb.hpp src/fb/pixfb.cpp \ - src/math/utils.hpp \ - src/math/vector.hpp \ - src/math/mat4.hpp \ - src/math/quat.hpp \ - src/math/tform.hpp \ - src/o3d/mesh.hpp src/o3d/mesh.cpp \ - src/o3d/obj3d.hpp \ - src/o3d/vertex.hpp \ - src/o3d/deriv_vertex.hpp \ - src/o3d/tri.hpp \ - src/o3d/tri_deriv.hpp \ - src/o3d/polygon.hpp \ - src/o3d/camera.hpp \ - src/o3d/scene.hpp \ - src/ctrl/keyboard.hpp \ - src/ctrl/mouse.hpp \ - src/shaders/shaders.hpp \ - src/shaders/simple_shaders.hpp src/shaders/simple_shaders.cpp - -shader_spv_rmext_SOURCES = src/shaders/shader.slang - -engine_CPPFLAGS = -std=gnu++23 -Wall -Wextra -I'$(srcdir)/src' \ - -DASSETS_DIR='"$(ASSETS_DIR_CPP)"' \ - -DASSETS_OBJS_DIR='"$(ASSETS_OBJS_DIR_CPP)"' \ - -DASSETS_TEXTURES_DIR='"$(ASSETS_TEXTURES_DIR_CPP)"' \ - -DSHADERS_DIR='"$(SHADERS_DIR_CPP)"' \ - $(GLFW3_CFLAGS) $(VULKAN_CFLAGS) -if !DEBUG -engine_CPPFLAGS += -DNDEBUG -endif -engine_LDFLAGS = -std=gnu++23 -Wall -Wextra -engine_LDADD = $(GLFW3_LIBS) $(VULKAN_LIBS) - -if HAVE_NCURSES -engine_CPPFLAGS += $(NCURSES_CFLAGS) -engine_LDADD += $(NCURSES_LIBS) -endif - -src/engine-stb_image.$(OBJEXT): CXXFLAGS += -Wno-unused-but-set-variable - -shader_spv_rmext_SLANGFLAGS = -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vert_main -entry frag_main - -shader.spv.rmext$(EXEEXT): src/shaders/shader.slang - $(SLANGC) $(shader_spv_rmext_SLANGFLAGS) -o $@ $< - -shader.spv: shader.spv.rmext$(EXEEXT) - cp -f $< $@ |
