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-rw-r--r--src/engine.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index a9991c4..1f57bd7 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -194,7 +194,7 @@ static void render_software(Renderer<FrameBuffer, Shaders>& renderer, const Matr
#ifdef HAVE_NCURSES
#define MKEY_ESC 27
-static int main_term(const std::filesystem::path& files_root, Scene& scene) {
+static int main_term(const engine::path_utils::Paths& paths, Scene& scene) {
// init
std::setlocale(LC_ALL, "");
initscr();
@@ -206,7 +206,7 @@ static int main_term(const std::filesystem::path& files_root, Scene& scene) {
curs_set(0);
int texture_w, texture_h, texture_channels;
- const auto texture_path = std::filesystem::path(files_root).append(ASSETS_TEXTURES_DIR "/viking_room.png");
+ const auto texture_path = paths.assets_textures() / "viking_room.png";
#ifdef _WIN32
const auto texture_path_wcstr = texture_path.c_str();
const auto texture_path_cstr_size = stbi_convert_wchar_to_utf8(nullptr, 0, texture_path_wcstr);
@@ -907,7 +907,7 @@ static void generate_mipmaps(VkCommandBuffer cmd_buf, VkPhysicalDevice physical_
}
}
-static int main_graphical(const std::filesystem::path& files_root, Scene& scene) {
+static int main_graphical(const engine::path_utils::Paths& paths, Scene& scene) {
// init window
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
@@ -1581,7 +1581,7 @@ static int main_graphical(const std::filesystem::path& files_root, Scene& scene)
// reading shader file
auto shader_module = [&] {
auto shader_code = [&] {
- const auto shader_path = std::filesystem::path(files_root).append(SHADERS_DIR "/shader.spv");
+ const auto shader_path = paths.spvshaders() / "shader.spv";
const auto shader_file_name = shader_path.c_str();
std::ifstream shader_file(shader_file_name, std::ios::ate | std::ios::binary);
if (!shader_file.is_open()) {
@@ -1832,7 +1832,7 @@ static int main_graphical(const std::filesystem::path& files_root, Scene& scene)
// create texture image
auto [texture_img, texture_mip_lvls, texture_img_device_mem, texture_w, texture_h, texture_pixels] = [&] {
int w, h, channels;
- const auto texture_path = std::filesystem::path(files_root).append(ASSETS_TEXTURES_DIR "/viking_room.png");
+ const auto texture_path = paths.assets_textures() / "viking_room.png";
#ifdef _WIN32
const auto texture_path_wcstr = texture_path.c_str();
const auto texture_path_cstr_size = stbi_convert_wchar_to_utf8(nullptr, 0, texture_path_wcstr);
@@ -2892,12 +2892,7 @@ static void parse_args(const std::vector<std::string_view>& args, Mode& mode) {
}
int main(int argc, char *argv[]) {
- const auto exe_path_opt = engine::path_utils::exe_path();
- if (!exe_path_opt) {
- std::cerr << "cannot find path of executable" << std::endl;
- exit(1);
- }
- const auto files_root = (*exe_path_opt).parent_path();
+ const auto paths = engine::path_utils::Paths();
Mode mode = Mode::graphical;
parse_args(convert_args(argc, argv), mode);
@@ -2920,7 +2915,7 @@ int main(int argc, char *argv[]) {
case GameType::suzanne:
return {
{
- engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/suzanne.obj")),
+ engine::parse_object(paths.assets_objs() / "suzanne.obj"),
{
Vector3(0.f, 0.f, 0.f),
Quaternion::one(),
@@ -2939,7 +2934,7 @@ int main(int argc, char *argv[]) {
}
},
{
- engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/suzanne.obj")),
+ engine::parse_object(paths.assets_objs() / "suzanne.obj"),
{
Vector3(0.f, 1.f, 0.f),
Quaternion::one(),
@@ -2950,7 +2945,7 @@ int main(int argc, char *argv[]) {
case GameType::test:
return {
{
- engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/viking_room.obj")),
+ engine::parse_object(paths.assets_objs() / "viking_room.obj"),
{
Vector3(0.f, .5f, 0.f),
Quaternion::look_towards({ -1.f, 0.f, 0.f }, { 0.f, 0.f, 1.f }).conjugate(),
@@ -2969,13 +2964,13 @@ int main(int argc, char *argv[]) {
return EXIT_SUCCESS;
case Mode::term:
#ifdef HAVE_NCURSES
- return main_term(files_root, scene);
+ return main_term(paths, scene);
#else
std::cerr << "Error: ncurses was not enabled during compilation." << std::endl;
return EXIT_FAILURE;
#endif
case Mode::graphical:
- return main_graphical(files_root, scene);
+ return main_graphical(paths, scene);
default:
std::unreachable();
}