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* added back windows cross-compilationvimene2026-02-051-3/+0
| | | | | | | | | | | | | | | | | | | | | | | Makefile.am is too ugly, but I don't have a better solution right now. - fused Makefile.am and src/Makefile.am - adding back windows cross-compilation - improved README.md a lot - added configure option to enable debug, which greatly simplifies development when writing shaders - removed dependency on LunarG's Vulkan SDK by having dependency only on Vulkan headers, library and slangc - removed print C++ header because I have an old MinGW which doesn't support it. It will be restored in the future - make every assets path relative to be able to build anywhere and run elsewhere - moved stb_image.h inside source directory instead of making it a dependency, which is more aligned with stb philosophy - moved assets inside source code to make it easy to compile and run the engine - improved configure.ac by checking Vulkan headers version directly in the configure script instead of within C code, which allows us to also do theses checks when cross-compiling
* improved Vulkan detectionvimene2025-12-151-0/+2
| | | | | Added checks to see if LunarG's Vulkan SDK is present, and check if it's the correct API version (currently supporting only 1.4.313).
* improved autotools usagevimene2025-12-101-0/+1