| Commit message (Expand) | Author | Age | Files | Lines |
| * | added mipmaps for the hw renderer, improvementsHEADmain | vimene | 13 hours | 1 | -28/+177 |
| * | improved software shaders | vimene | 2026-01-17 | 1 | -72/+40 |
| * | added textures for the hardware renderer | vimene | 2026-01-13 | 1 | -102/+147 |
| * | use enum classes instead of macros | vimene | 2026-01-12 | 1 | -56/+68 |
| * | added back the software renderervulkan | vimene | 2025-12-31 | 1 | -147/+354 |
| * | starting to merge vulkan with the engine | vimene | 2025-12-29 | 1 | -481/+614 |
| * | added depth buffer | vimene | 2025-12-28 | 1 | -19/+213 |
| * | finished adding textures | vimene | 2025-12-27 | 1 | -26/+136 |
| * | started working on implementing textures | vimene | 2025-12-26 | 1 | -17/+164 |
| * | added STBI library | vimene | 2025-12-26 | 1 | -0/+2 |
| * | transpose matrix representation | vimene | 2025-12-26 | 1 | -6/+3 |
| * | added uniform buffers, small tweaks | vimene | 2025-12-24 | 1 | -11/+147 |
| * | added {vertex,index} buffers | vimene | 2025-12-22 | 1 | -8/+235 |
| * | added in-flight frames, window resizing and minimization | vimene | 2025-12-21 | 1 | -211/+336 |
| * | still more code refactoring | vimene | 2025-12-20 | 1 | -97/+85 |
| * | added scores to improve physical device selection, and more refactoring | vimene | 2025-12-20 | 1 | -88/+146 |
| * | create present queue and lots of code refactoring | vimene | 2025-12-20 | 1 | -701/+702 |
| * | added rendering and presentation | vimene | 2025-12-20 | 1 | -75/+172 |
| * | added command buffers and their records | vimene | 2025-12-18 | 1 | -12/+141 |
| * | added basic graphics pipeline and shaders | vimene | 2025-12-18 | 1 | -1/+221 |
| * | started working on presentation | vimene | 2025-12-17 | 1 | -171/+371 |
| * | added logical devices and queues | vimene | 2025-12-15 | 1 | -14/+119 |
| * | added physical device selection | vimene | 2025-12-13 | 1 | -5/+166 |
| * | renamed .h to .hpp | vimene | 2025-12-10 | 1 | -16/+16 |
| * | improved autotools usage | vimene | 2025-12-10 | 1 | -5/+5 |
| * | added validation layers to vulkan | vimene | 2025-06-26 | 1 | -9/+119 |
| * | started working on vulkan support | vimene | 2025-01-16 | 1 | -94/+53 |
| * | improved keyboard and mouse controls | vimene | 2025-01-03 | 1 | -136/+161 |
| * | improved keyboard and mouse controls | vimene | 2025-01-03 | 1 | -51/+81 |
| * | various improvements | vimene | 2025-01-02 | 1 | -26/+116 |
| * | fixed parse_object by implementing custom parsers | vimene | 2024-12-31 | 1 | -9/+12 |
| * | various improvements | vimene | 2024-12-31 | 1 | -50/+65 |
| * | improved mesh definition | vimene | 2023-12-11 | 1 | -7/+11 |
| * | fixed perspective, added plane | vimene | 2023-12-09 | 1 | -11/+5 |
| * | fixed missing `help' option in usage | vimene | 2023-12-05 | 1 | -1/+1 |
| * | added renderer, improved various things | vimene | 2023-12-05 | 1 | -13/+23 |
| * | renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::math | vimene | 2023-12-03 | 1 | -13/+13 |
| * | added scenes, camera and meshes | vimene | 2023-11-26 | 1 | -17/+31 |
| * | added namespaces, made every function in engine.cpp static and added warnings... | vimene | 2023-11-26 | 1 | -18/+22 |
| * | improved matrices, cube building and command parsing | vimene | 2023-11-26 | 1 | -163/+54 |
| * | added matrices | vimene | 2023-11-26 | 1 | -39/+14 |
| * | add options to choose render mode | vimene | 2023-11-23 | 1 | -254/+167 |
| * | improve SDL integration | vimene | 2023-11-23 | 1 | -12/+0 |
| * | code refactoring | vimene | 2023-11-22 | 1 | -7/+7 |
| * | renamed binary from 'main' to 'engine' | vimene | 2023-11-21 | 1 | -0/+510 |