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* added mipmaps for the hw renderer, improvementsHEADmainvimene9 hours1-0/+23
* rewrote entirely the triangle clipping algorithmvimene2026-01-152-3/+218
* added textures for the hardware renderervimene2026-01-134-12/+65
* fixed wrong header guardvimene2026-01-124-12/+12
* started working on implementing texturesvimene2025-12-261-1/+2
* transpose matrix representationvimene2025-12-262-49/+49
* added uniform buffers, small tweaksvimene2025-12-241-3/+25
* renamed .h to .hppvimene2025-12-104-5/+5
* improved keyboard and mouse controlsvimene2025-01-032-2/+7
* various improvementsvimene2025-01-024-11/+48
* various improvementsvimene2024-12-316-403/+462
* fixed perspective calculationsvimene2023-12-092-8/+8
* added renderer, improved various thingsvimene2023-12-052-14/+25
* renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::mathvimene2023-12-034-129/+129
* renamed math_vector.{h,cpp} to vector.{h,cpp}vimene2023-12-032-0/+0
* added namespaces, made every function in engine.cpp static and added warnings...vimene2023-11-264-10/+22
* improved matrices, cube building and command parsingvimene2023-11-262-0/+45
* added matricesvimene2023-11-262-0/+122
* code refactoringvimene2023-11-222-0/+242