index
:
engine.git
master
vulkan
Small graphics engine.
Vincent Menegaux
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
*
renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::math
vimene
2023-12-03
17
-188
/
+188
*
renamed math_vector.{h,cpp} to vector.{h,cpp}
vimene
2023-12-03
2
-0
/
+0
*
fixed a small bug
vimene
2023-11-28
1
-2
/
+2
*
added scenes, camera and meshes
vimene
2023-11-26
10
-117
/
+168
*
added namespaces, made every function in engine.cpp static and added warnings...
vimene
2023-11-26
17
-80
/
+133
*
improved matrices, cube building and command parsing
vimene
2023-11-26
5
-163
/
+124
*
added matrices
vimene
2023-11-26
3
-39
/
+136
*
add options to choose render mode
vimene
2023-11-23
2
-255
/
+172
*
improve SDL integration
vimene
2023-11-23
1
-12
/
+0
*
code refactoring
vimene
2023-11-22
15
-60
/
+60
*
removed all generated files
vimene
2023-11-21
1
-75
/
+0
*
cleanups
vimene
2023-11-21
1
-19
/
+1
*
renamed binary from 'main' to 'engine'
vimene
2023-11-21
1
-0
/
+0
*
started working on windows support
vimene
2023-11-21
2
-21
/
+32
*
improved file structure for autotools
vimene
2023-11-20
6
-712
/
+1
*
started switching to autotools
vimene
2023-11-19
20
-0
/
+2403