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bin_PROGRAMS = engine

engine_SOURCES =                                          \
    engine.cpp                                            \
    renderer.h renderer.cpp                               \
    obj_parser.h obj_parser.cpp                           \
    fb/fb.h fb/chfb.h fb/chfb.cpp fb/pixfb.h fb/pixfb.cpp \
    math/vector.h                                         \
    math/mat4.h                                           \
    math/quat.h                                           \
    math/tform.h                                          \
    o3d/mesh.h o3d/mesh.cpp                               \
    o3d/obj3d.h                                           \
    o3d/vertex_data.h                                     \
    o3d/vertex.h                                          \
    o3d/deriv_vertex.h                                    \
    o3d/tri.h                                             \
    o3d/tri_deriv.h o3d/tri_deriv.cpp                     \
    o3d/camera.h                                          \
    o3d/scene.h                                           \
    ctrl/keyboard.h                                       \
    ctrl/mouse.h
engine_CPPFLAGS = -std=gnu++23 -Wall -Wextra
engine_LDFLAGS  = -std=gnu++23 -Wall -Wextra

engine_CPPFLAGS += -DDATADIR='"$(datadir)"'

# Not sure why they are needed
engine_LDADD =# -ldl -lpthread -lX11 -lXxf86vm -lXrandr -lXi
engine_CPPFLAGS += $(GLFW3_CFLAGS)
engine_LDADD    += $(GLFW3_LIBS)
engine_CPPFLAGS += $(VULKAN_CFLAGS)
engine_LDADD    += $(VULKAN_LIBS)

if HAVE_NCURSES
engine_CPPFLAGS += $(NCURSES_CFLAGS)
engine_LDADD    += $(NCURSES_LIBS)
endif