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#ifndef FB_PIXFB_H
#define FB_PIXFB_H
#include <vector>
#include <cstdint>
#include "math/math_vector.h"
#include "o3d/tri_vertex.h"
class PixelFrameBuffer {
public:
PixelFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
unsigned int width() const;
unsigned int height() const;
const uint32_t* pixels() const;
void clear();
void draw_triangle(TriangleVertex4 triangle);
private:
unsigned int w, h;
std::vector<uint32_t> pixels_vector;
std::vector<float> depth_buf;
int face_ind;
void _draw_cropped_triangle(TriangleVertex3 triangle);
uint32_t face_color() const;
};
#endif // FB_PIXFB_H
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