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#ifndef MATH_MAT4_H
#define MATH_MAT4_H
#include <array>
#include "math/math_vector.h"
class Mat4 {
public:
static Mat4 idty();
static Mat4 translate(MathVector3 v);
static Mat4 scale(float fac);
static Mat4 rot_x(float a);
static Mat4 rot_y(float a);
static Mat4 rot_z(float a);
static Mat4 projection(float aspect_ratio, float min_z, float max_z);
std::array<float, 16> values;
Mat4 operator+();
Mat4 operator-();
Mat4 operator+(Mat4 m);
Mat4 operator-(Mat4 m);
Mat4 operator*(Mat4 m);
MathVector4 operator*(MathVector4 v);
std::array<MathVector4, 4> to_vecs();
};
Mat4 operator*(float fac, Mat4 m);
#endif // MATH_MAT4_H
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