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#ifndef O3D_DERIV_VERTEX_HPP
#define O3D_DERIV_VERTEX_HPP
#include "math/vector.hpp"
namespace engine::o3d {
using engine::math::Vector4;
struct DerivedVertex {
Vector4 vertex;
float b0, b1;
constexpr DerivedVertex div_by_w() const & {
return {vertex.div_by_w(), b0, b1};
}
};
}
#endif // O3D_DERIV_VERTEX_HPP
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