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#include "o3d/obj3d.h"
#include <vector>
#include <array>
#include "o3d/vertex.h"
#include "o3d/tri_vertex.h"
Object3D::TriangleVertex3Iterator::TriangleVertex3Iterator(const Object3D* obj, int face_ind) : obj{obj}, face_ind{face_ind} {
}
Object3D::TriangleVertex3Iterator& Object3D::TriangleVertex3Iterator::operator++() {
face_ind++;
return *this;
}
Object3D::TriangleVertex3Iterator Object3D::TriangleVertex3Iterator::operator++(int) {
TriangleVertex3Iterator retval = *this;
++(*this);
return retval;
}
bool Object3D::TriangleVertex3Iterator::operator==(TriangleVertex3Iterator other) const {
return obj == other.obj && face_ind == other.face_ind;
}
bool Object3D::TriangleVertex3Iterator::operator!=(TriangleVertex3Iterator other) const {
return !(*this == other);
}
Object3D::TriangleVertex3Iterator::reference Object3D::TriangleVertex3Iterator::operator*() const {
return {
obj->pts[obj->faces[face_ind][0]],
obj->pts[obj->faces[face_ind][1]],
obj->pts[obj->faces[face_ind][2]]
};
}
Object3D Object3D::cube() {
return {
{
{ MathVector3(-1.f, -1.f, -1.f), {} },
{ MathVector3(+1.f, -1.f, -1.f), {} },
{ MathVector3(-1.f, +1.f, -1.f), {} },
{ MathVector3(+1.f, +1.f, -1.f), {} },
{ MathVector3(-1.f, -1.f, +1.f), {} },
{ MathVector3(+1.f, -1.f, +1.f), {} },
{ MathVector3(-1.f, +1.f, +1.f), {} },
{ MathVector3(+1.f, +1.f, +1.f), {} },
},
{
{ 0, 2, 3 }, { 0, 3, 1 }, // face 1
{ 0, 4, 6 }, { 0, 6, 2 }, // face 2
{ 0, 1, 5 }, { 0, 5, 4 }, // face 3
{ 7, 6, 4 }, { 7, 4, 5 }, // face 4
{ 7, 3, 2 }, { 7, 2, 6 }, // face 5
{ 7, 5, 1 }, { 7, 1, 3 }, // face 6
}
};
}
Object3D::Object3D(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces) : pts{pts}, faces{faces} {
}
Object3D::TriangleVertex3Iterator Object3D::begin() {
return Object3D::TriangleVertex3Iterator{this};
}
Object3D::TriangleVertex3Iterator Object3D::end() {
return Object3D::TriangleVertex3Iterator{this, static_cast<int>(faces.size())};
}
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