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author | vimene <vincent.menegaux@gmail.com> | 2023-12-11 12:42:46 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2023-12-11 12:42:46 +0100 |
commit | 6b765a85cf81bf4b7162e4c9280dd4054581c611 (patch) | |
tree | 4156dff7c632e6511fe18daebeea506744ad1ff7 /src/fb | |
parent | ff2c784d4c4100f0301628e8a52a6910d776d067 (diff) | |
download | engine-6b765a85cf81bf4b7162e4c9280dd4054581c611.tar.gz |
improved mesh definition
- In the context of mesh definition, splited
indices into vertex index, normal index and
vertex data index to be able to specify
different normals and vertex data for
different faces using the same vertex
Diffstat (limited to 'src/fb')
-rw-r--r-- | src/fb/chfb.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/fb/chfb.cpp b/src/fb/chfb.cpp index e3c0cf1..029d619 100644 --- a/src/fb/chfb.cpp +++ b/src/fb/chfb.cpp @@ -33,6 +33,7 @@ void CharacterFrameBuffer::clear() { } void CharacterFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) { + (void) loc; (void) vd; chars_vector[x + y * w] = face_char(0); } |