diff options
| author | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2026-01-15 05:15:59 +0100 |
| commit | 175c71637b6bea6dcdd0faf3d614339983809bb1 (patch) | |
| tree | 9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/o3d/deriv_vertex.hpp | |
| parent | db41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff) | |
| download | engine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz | |
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly.
- use the Sutherland–Hodgman algorithm, with some minor changes
- made clipping more general, allowing clipping of any coordinate,
before and after division by w
- compute the z coordinate only at the fragment stage instead of each
time clipping creates / moves a vertex, in addition to the fragment
stage
- added VectorCoords to choose at compile-time different coordinates
based on a template argument
- added transpose struct to allow shuffling of vectors coordinates
- added math::utils::lerp which interpolate linearly a float
- added Vector{2,3,4}::map() which maps a vector from one range to
another
- added template parameter to DerivedVertex (and therefore
TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/o3d/deriv_vertex.hpp')
| -rw-r--r-- | src/o3d/deriv_vertex.hpp | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/o3d/deriv_vertex.hpp b/src/o3d/deriv_vertex.hpp index 5e8dc22..48e5912 100644 --- a/src/o3d/deriv_vertex.hpp +++ b/src/o3d/deriv_vertex.hpp @@ -5,12 +5,27 @@ namespace engine::o3d { +template<engine::math::VectorTypeConcept VectorType> struct DerivedVertex { + VectorType vertex; + float b0, b1; + + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const VectorType& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} +}; + +template<> +struct DerivedVertex<engine::math::Vector4> { engine::math::Vector4 vertex; float b0, b1; - constexpr DerivedVertex div_by_w() const & { - return {vertex.div_by_w(), b0, b1}; + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const engine::math::Vector4& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} + + constexpr DerivedVertex<engine::math::Vector3> div_by_w() const & { + return { vertex.div_by_w(), b0, b1 }; } }; |
