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authorvimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
committervimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
commit175c71637b6bea6dcdd0faf3d614339983809bb1 (patch)
tree9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/o3d/deriv_vertex.hpp
parentdb41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff)
downloadengine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly. - use the Sutherland–Hodgman algorithm, with some minor changes - made clipping more general, allowing clipping of any coordinate, before and after division by w - compute the z coordinate only at the fragment stage instead of each time clipping creates / moves a vertex, in addition to the fragment stage - added VectorCoords to choose at compile-time different coordinates based on a template argument - added transpose struct to allow shuffling of vectors coordinates - added math::utils::lerp which interpolate linearly a float - added Vector{2,3,4}::map() which maps a vector from one range to another - added template parameter to DerivedVertex (and therefore TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/o3d/deriv_vertex.hpp')
-rw-r--r--src/o3d/deriv_vertex.hpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/o3d/deriv_vertex.hpp b/src/o3d/deriv_vertex.hpp
index 5e8dc22..48e5912 100644
--- a/src/o3d/deriv_vertex.hpp
+++ b/src/o3d/deriv_vertex.hpp
@@ -5,12 +5,27 @@
namespace engine::o3d {
+template<engine::math::VectorTypeConcept VectorType>
struct DerivedVertex {
+ VectorType vertex;
+ float b0, b1;
+
+ constexpr DerivedVertex() {}
+
+ constexpr DerivedVertex(const VectorType& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {}
+};
+
+template<>
+struct DerivedVertex<engine::math::Vector4> {
engine::math::Vector4 vertex;
float b0, b1;
- constexpr DerivedVertex div_by_w() const & {
- return {vertex.div_by_w(), b0, b1};
+ constexpr DerivedVertex() {}
+
+ constexpr DerivedVertex(const engine::math::Vector4& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {}
+
+ constexpr DerivedVertex<engine::math::Vector3> div_by_w() const & {
+ return { vertex.div_by_w(), b0, b1 };
}
};