diff options
author | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
commit | cc6fb8c33637566a7b116d46440e6063f016deea (patch) | |
tree | 5cc83f84525507994add57df7dd974e6611d675a /src/o3d/obj3d.h | |
parent | 6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff) | |
download | engine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz |
various improvements
- added quaternions and rewrote all rotations to use them
- added transforms to put all object transforms in a single place
- added Wavefront .obj file parser
- removed frame buffer's abstract class
- improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file
- added vector's operations
- changed from NULL to nullptr
- miscellaneous improvements
Diffstat (limited to 'src/o3d/obj3d.h')
-rw-r--r-- | src/o3d/obj3d.h | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/src/o3d/obj3d.h b/src/o3d/obj3d.h index 250b6bc..9f407f9 100644 --- a/src/o3d/obj3d.h +++ b/src/o3d/obj3d.h @@ -1,22 +1,15 @@ #ifndef O3D_OBJ3D_H #define O3D_OBJ3D_H -#include "math/vector.h" +#include <type_traits> +#include "math/tform.h" #include "o3d/mesh.h" namespace engine::o3d { -class Scene; - -class Object3D { - public: - Scene* scene = nullptr; - Mesh mesh; - engine::math::Vector3 loc; - float scale; - float rot_x, rot_y, rot_z; - - Object3D(Mesh mesh, engine::math::Vector3 loc, float scale, float rot_x, float rot_y, float rot_z); +struct Object3D { + Mesh mesh; + math::Transform transform; }; } |