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authorvimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
committervimene <vincent.menegaux@gmail.com>2026-01-15 05:15:59 +0100
commit175c71637b6bea6dcdd0faf3d614339983809bb1 (patch)
tree9edfb88bb427b7c601ad9e9016a9d9d262c0b105 /src/o3d/tri_deriv.hpp
parentdb41d43345ea73cf7c1bbb29448e52ffb822e3e0 (diff)
downloadengine-175c71637b6bea6dcdd0faf3d614339983809bb1.tar.gz
rewrote entirely the triangle clipping algorithm
There is still a lot of work needed to refactor it properly. - use the Sutherland–Hodgman algorithm, with some minor changes - made clipping more general, allowing clipping of any coordinate, before and after division by w - compute the z coordinate only at the fragment stage instead of each time clipping creates / moves a vertex, in addition to the fragment stage - added VectorCoords to choose at compile-time different coordinates based on a template argument - added transpose struct to allow shuffling of vectors coordinates - added math::utils::lerp which interpolate linearly a float - added Vector{2,3,4}::map() which maps a vector from one range to another - added template parameter to DerivedVertex (and therefore TriangleDerived) to allow choosing which dimension to use
Diffstat (limited to 'src/o3d/tri_deriv.hpp')
-rw-r--r--src/o3d/tri_deriv.hpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/o3d/tri_deriv.hpp b/src/o3d/tri_deriv.hpp
index 65713ed..64369fc 100644
--- a/src/o3d/tri_deriv.hpp
+++ b/src/o3d/tri_deriv.hpp
@@ -1,23 +1,16 @@
#ifndef O3D_TRI_VERTEX_HPP
#define O3D_TRI_VERTEX_HPP
-#include <vector>
#include "o3d/vertex.hpp"
#include "o3d/deriv_vertex.hpp"
namespace engine::o3d {
+template<engine::math::VectorTypeConcept VectorType>
struct TriangleDerived {
- DerivedVertex derived_vertex1;
- DerivedVertex derived_vertex2;
- DerivedVertex derived_vertex3;
-
- std::vector<TriangleDerived> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const;
- std::vector<TriangleDerived> crop_z_out(float z1, float z2) const;
-
- constexpr TriangleDerived div_by_w() const & {
- return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()};
- }
+ DerivedVertex<VectorType> derived_vertex1;
+ DerivedVertex<VectorType> derived_vertex2;
+ DerivedVertex<VectorType> derived_vertex3;
};
}