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author | vimene <vincent.menegaux@gmail.com> | 2023-12-09 06:33:39 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2023-12-09 06:33:39 +0100 |
commit | bf39fef7eed69e6d5ecfa272607cbf0fcc53b9a6 (patch) | |
tree | 81ac781a634f7618809d6322e1a2d8b544cbc798 /src/o3d/tri_vertex.cpp | |
parent | 19c3e2b83c3c8b58576050b448f2f35d0687e717 (diff) | |
download | engine-bf39fef7eed69e6d5ecfa272607cbf0fcc53b9a6.tar.gz |
fixed perspective calculations
Diffstat (limited to 'src/o3d/tri_vertex.cpp')
-rw-r--r-- | src/o3d/tri_vertex.cpp | 308 |
1 files changed, 4 insertions, 304 deletions
diff --git a/src/o3d/tri_vertex.cpp b/src/o3d/tri_vertex.cpp index bda219a..08f5e7e 100644 --- a/src/o3d/tri_vertex.cpp +++ b/src/o3d/tri_vertex.cpp @@ -2,315 +2,15 @@ #include <vector> #include "math/vector.h" #include "o3d/vertex_data.h" +#include "o3d/deriv_vertex.h" #include "o3d/vertex.h" -#include "o3d/tri_vertex.h" +#include "o3d/tri_deriv_vertex.h" using namespace engine::o3d; -TriangleVertex3::TriangleVertex3(Vertex3 vertex1, Vertex3 vertex2, Vertex3 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { -} - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _crop_x(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float x) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex3* q1; - Vertex3* q2; - Vertex3* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector3 dq2 = q1->point - q2->point; - float fac2 = (x - q2->point.x) / dq2.x; - Vertex3 r2{ - { - x, - q2->point.y + fac2 * dq2.y, - q2->point.z + fac2 * dq2.z - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector3 dq3 = q1->point - q3->point; - float fac3 = (x - q3->point.x) / dq3.x; - Vertex3 r3{ - { - x, - q3->point.y + fac3 * dq3.y, - q3->point.z + fac3 * dq3.z - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -static void _crop_y(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float y) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex3* q1; - Vertex3* q2; - Vertex3* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector3 dq2 = q1->point - q2->point; - float fac2 = (y - q2->point.y) / dq2.y; - Vertex3 r2{ - { - q2->point.x + fac2 * dq2.x, - y, - q2->point.z + fac2 * dq2.z - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector3 dq3 = q1->point - q3->point; - float fac3 = (y - q3->point.y) / dq3.y; - Vertex3 r3{ - { - q3->point.x + fac3 * dq3.x, - y, - q3->point.z + fac3 * dq3.z - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleVertex3> TriangleVertex3::crop_xy_out(float x1, float x2, float y1, float y2) const { - std::vector<TriangleVertex3> tris_final; - std::vector<TriangleVertex3> tris1; - _crop_x(tris1, *this, (vertex1.point.x < x1) | ((vertex2.point.x < x1) << 1) | ((vertex3.point.x < x1) << 2), x1); - for (auto t1 : tris1) { - std::vector<TriangleVertex3> tris2; - _crop_x(tris2, t1, (t1.vertex1.point.x > x2) | ((t1.vertex2.point.x > x2) << 1) | ((t1.vertex3.point.x > x2) << 2), x2); - for (auto t2 : tris2) { - std::vector<TriangleVertex3> tris3; - _crop_y(tris3, t2, (t2.vertex1.point.y < y1) | ((t2.vertex2.point.y < y1) << 1) | ((t2.vertex3.point.y < y1) << 2), y1); - for (auto t3 : tris3) - _crop_y(tris_final, t3, (t3.vertex1.point.y > y2) | ((t3.vertex2.point.y > y2) << 1) | ((t3.vertex3.point.y > y2) << 2), y2); - } - } - return tris_final; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT - TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { } -TriangleVertex4::TriangleVertex4(TriangleVertex3 triangle) : vertex1{triangle.vertex1}, vertex2{triangle.vertex2}, vertex3{triangle.vertex3} { -} - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _crop_z(std::vector<TriangleVertex4>& tris, TriangleVertex4 t, int n, float z) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - Vertex4* q1; - Vertex4* q2; - Vertex4* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.vertex1; - q2 = &t.vertex2; - q3 = &t.vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.vertex2; - q2 = &t.vertex1; - q3 = &t.vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.vertex3; - q2 = &t.vertex2; - q3 = &t.vertex1; - break; - } - engine::math::Vector4 dq2 = q1->point - q2->point; - float fac2 = (z - q2->point.z) / dq2.z; - Vertex4 r2{ - { - q2->point.x + fac2 * dq2.x, - q2->point.y + fac2 * dq2.y, - z, - q2->point.w + fac2 * dq2.w - }, - VertexData::lerp(q2->data, q1->data, fac2) - }; - engine::math::Vector4 dq3 = q1->point - q3->point; - float fac3 = (z - q3->point.z) / dq3.z; - Vertex4 r3{ - { - q3->point.x + fac3 * dq3.x, - q3->point.y + fac3 * dq3.y, - z, - q3->point.w + fac3 * dq3.w - }, - VertexData::lerp(q3->data, q1->data, fac3) - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleVertex4> TriangleVertex4::crop_z_out(float z1, float z2) const { - std::vector<TriangleVertex4> tris; - _crop_z(tris, *this, (vertex1.point.z < z1) | ((vertex2.point.z < z1) << 1) | ((vertex3.point.z < z1) << 2), z1); - std::vector<TriangleVertex4> tris2; - for (auto t : tris) - _crop_z(tris2, t, (t.vertex1.point.z > z2) | ((t.vertex2.point.z > z2) << 1) | ((t.vertex3.point.z > z2) << 2), z2); - return tris2; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT - -TriangleVertex3 TriangleVertex4::div_by_w() const { - return {vertex1.div_by_w(), vertex2.div_by_w(), vertex3.div_by_w()}; +TriangleDerivedVertex4 TriangleVertex4::to_derived() const { + return {{vertex1.point, 1.f, 0.f}, {vertex2.point, 0.f, 1.f}, {vertex3.point, 0.f, 0.f}}; } |