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| author | vimene <vincent.menegaux@gmail.com> | 2025-12-24 01:38:45 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2025-12-24 01:38:45 +0100 |
| commit | 00370c21f107ff2a320fbdef170e24a8b5cda92a (patch) | |
| tree | 04ff3e32e88e0acdfe0783947a0f2510d0520a1f /src/renderer.cpp | |
| parent | 236b6a3160cd3d8c217a966aaa2795c779c13a91 (diff) | |
| download | engine-00370c21f107ff2a320fbdef170e24a8b5cda92a.tar.gz | |
added uniform buffers, small tweaks
- fixed aspect ratio being the inverse of what it's supposed to be
- use std::chrono::high_resolution_clock instead of system_clock
- convert ellapsed time to float representing seconds
- renamed engine::math::Matrix4::projection to perspective
- use [0,1] instead of [-1,1] for the range of z values, to be aligned
with vulkan
- added engine::math::Matrix4::{look_at,transpose}
Diffstat (limited to 'src/renderer.cpp')
| -rw-r--r-- | src/renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 5321a88..73b31f7 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -41,7 +41,7 @@ enum TriangleSide { top, bottom }; template<typename FrameBuffer> void Renderer<FrameBuffer>::draw_triangle(const Triangle& triangle) { Vector2 fdim_over_2 = Vector2{static_cast<float>(fb.width()), static_cast<float>(fb.height())} / 2.f; - for (const auto& t1 : triangle.to_derived().crop_z_out(-1.f, 1.f)) { + for (const auto& t1 : triangle.to_derived().crop_z_out(0.f, 1.f)) { for (auto t2 : t1.div_by_w().perspective_crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { auto& v1 = t2.derived_vertex1.vertex; auto& v2 = t2.derived_vertex2.vertex; |
