diff options
author | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
commit | cc6fb8c33637566a7b116d46440e6063f016deea (patch) | |
tree | 5cc83f84525507994add57df7dd974e6611d675a /src/renderer.h | |
parent | 6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff) | |
download | engine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz |
various improvements
- added quaternions and rewrote all rotations to use them
- added transforms to put all object transforms in a single place
- added Wavefront .obj file parser
- removed frame buffer's abstract class
- improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file
- added vector's operations
- changed from NULL to nullptr
- miscellaneous improvements
Diffstat (limited to 'src/renderer.h')
-rw-r--r-- | src/renderer.h | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/renderer.h b/src/renderer.h index 457099d..b7a3a7e 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -2,22 +2,33 @@ #define RENDERER_H #include <memory> -#include "fb/fb.h" +#include "math/vector.h" #include "o3d/tri.h" #include "o3d/tri_deriv.h" namespace engine { +using math::Vector3, o3d::Triangle; + +template<typename FrameBuffer> class Renderer { public: - std::unique_ptr<fb::FrameBuffer> fb; + FrameBuffer fb; + + template<typename FBArg> + Renderer(FBArg&& fb); - Renderer(std::unique_ptr<fb::FrameBuffer> fb); void resize(unsigned int w, unsigned int h); - unsigned int width() const; - unsigned int height() const; void clear(); - void draw_triangle(o3d::Triangle triangle); + void draw_triangle(const Triangle& triangle); + + constexpr unsigned int width() const & { + return fb.width(); + } + + constexpr unsigned int height() const & { + return fb.height(); + } private: std::vector<float> depth_buf; |